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combo timing in 02um?

Started by chessmaster, June 18, 2013, 10:30:20 PM

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chessmaster

Ok sorry if this didn't need a new thread. Looked around but couldn't find an answer. Basically I'm having trouble with the combo timing in 02um. I understand the way links work in sf is if the next move doesn't come out you were too fast and if the next move was blocked you were too slow. Basically is this true for 02um and I guess kof in general?

desmond_kof

Pretty much but KOF uses mostly cancels while some characters have a link or two (like Kyo's cr. B > cl.C). The cancel window in 02UM compared to KOFXIII is rather short, so you have to be speedy and consistent with your cancels.
"Do not place so much importance on winning. The fight itself has value."

chessmaster

Ok thanks. I'll try some cancels first.