Combos
*cl.C/D or cr.C, f+B, hcf+K /qcf hcb+P
*cr.B, cr.A×1~2, [A] (2/4 or 5 hits)~qcf+A, (SC) DM
*Far A, df+B, [A] (5 hits)~qcf+C/ [A] (4 hits)~qcf+A, (SC) DM
*qcb+B (air hit), Far D/j.B/j.CD
*qcb+B (air hit, corner), dp+B/tk+K
*st./cr. strong X/cr.B, cr.A, df+B, (BC), cr.A×2, [A] (1), qcf+A, [(DC) dp+D (1), (DC) [A] (1), qcf+A]×2, (SC) qcfx2+AC/qcf hcb+P
*st./cr. strong X/cr.B, cr.A, df+B, (BC), cr.A, df+B, [A] (4), qcf+A, (SC) qcfx2+AC/qcf hcb+P
*GCCD (CH), [P] (air hit), qcf+C