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KOFXIV Announced for 2016

Started by desmond_kof, September 15, 2015, 05:32:14 PM

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videoman190

#1635


The Good Loser


videoman190

#1637



https://twitter.com/KochMediaFR/status/738025180786790405

KOF XIV Playable Demo at Japan Expo 2016.

https://twitter.com/Wario64/status/738090766963089408/photo/1?ref_src=twsrc^tfw
Best Buy has made an error on the price but will honor the $59.99 price on the premium edition.

shinefist

Trailer says 3/6 in the Japanese text. It might mean we'll have to wait until Friday japan time maybe.

Really impressed with the 36 character build's game colour, looks a lot better with the contrast turned up, looks more vibrant & anime like a little.

Looks like SNK are putting heaps of thought into the gameplay of the characters, so much for quantity over quality.

Custle

Too bad, I was quite looking forward seeing new trailer. Day of extra wait can't be that bad, right?
"Look, game over. Beat it, or I'll boot you into space!"

Want to stalk me on Twitter?

Diavle

Their twitter says 6/2 PST so it looks like it's back to Thursday trailers for us.

shinefist

#1641
It's always been Thursday here in the UK too. Just the last couple of team trailers have been early in the morning, as apposed to the teaser trailers that where late afternoon reveals.

I'm guessing it will be revealed in about 4-5 hours. That will be early morning Friday in Japan.

Would be funny if they released it in the next hour.

videoman190


The Good Loser

Maxima with dem nikes, can't wait for the trailer :0

shinefist


videoman190


shinefist

Nice stage.

Ryo can punish Roberts light kick with a parry, he's looking strong this year.

I want this game now right now, practise mode here we go...


The Fluke

Ryo can punish just about anything with parries in 13 aswell but they seem to be a bit faster in 14. I believe they start up as normals (4 + startup) in 13 and what i hope they've done is shift it over to special startup (1 + startup) wich will make them way better for reactionary play. I may be completely off and perhaps i just suck though so whatever. They look better now.

Diavle

Quote from: The Fluke on June 02, 2016, 11:51:02 PM
Ryo can punish just about anything with parries in 13 aswell but they seem to be a bit faster in 14. I believe they start up as normals (4 + startup) in 13 and what i hope they've done is shift it over to special startup (1 + startup) wich will make them way better for reactionary play. I may be completely off and perhaps i just suck though so whatever. They look better now.

It would make the parry too good probably.

Chin has a 1 frame parry/counter but he doesn't have a meterless invincible reversal like Ryo does.

The Fluke

Quote from: Diavle on June 03, 2016, 12:13:05 AM
It would make the parry too good probably.

Chin has a 1 frame parry/counter but he doesn't have a meterless invincible reversal like Ryo does.

Well, if Ryos parries were say 4-5 frames of total startup instead of the current 7-8 (i think), he would still, unlike chin, be unable to use them against meaties etc and they wouldn't come out on button hold so they'd require manual timing aswell. I don't think they'd be overpowered if made faster and since ex moves are only available in max mode he wouldn't have any launchers from parry anyways. The worst he's going to hit you with if he isn't in max mode is a super of some kind, unless they make parry max cancelable wich could be crazy.

And Chins counters are too good in 13. Playing against Chin is practically mental suicide because he is one big (small) dynamic 50/50 machine. Doesn't matter who's on offense, everything is Chins mixup and it all leads to corner carry and 500 ish damage. I hope he's more sane in 14 because i do like him, stupidity aside.