Author Topic: KOFXIV Announced for 2016  (Read 218327 times)

videoman190

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Re: KOFXIV Announced for 2016
« Reply #2055 on: July 22, 2016, 02:52:46 PM »

Daily screenshot of the day.

Diavle

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Re: KOFXIV Announced for 2016
« Reply #2056 on: July 22, 2016, 03:35:02 PM »
Just a FYI, max mode bypass is in the demo despite it may have not been in during previous builds (Frionel mentioned it was not in some time back). Using bypass you can simplify some combos at the cost of some damage, or (the use I am currently searching for more of) use it to confirm off overheads, I E Sylvie f+B, confirm hit, qcf+BCD, qcfx2+p. you get a decent amount of time to confirm for a single hit and if successful you get 413 damage for two meters off confirmed overhead or 385 from max range.

Bypass has been in for a while, I saw someone do it at PAX (which I think had the 9 character build?). They bypassed into Robert's EX tatsu.

Mr.Minionman

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Re: KOFXIV Announced for 2016
« Reply #2057 on: July 22, 2016, 11:20:22 PM »
Do we know anything about just defend yet? Is it just blockstun reduction? meter gain? blockstun in general doesn't seem too oppressive in this one so not sure how necessary it'd be, but the game is still new and good opponents are hard for me to come by as is. 

The Fluke

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Re: KOFXIV Announced for 2016
« Reply #2058 on: July 23, 2016, 04:32:56 AM »
Has anyone gotten ps3 sticks to work in the demo?

Mr.Minionman

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Re: KOFXIV Announced for 2016
« Reply #2059 on: July 23, 2016, 04:50:27 AM »
just with a converter. They are supposed to work on release though

The Fluke

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Re: KOFXIV Announced for 2016
« Reply #2060 on: July 23, 2016, 11:11:28 AM »
Alright, bit of a bummer then but whatever. Thanks.

Custle

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Re: KOFXIV Announced for 2016
« Reply #2061 on: July 23, 2016, 09:23:19 PM »
Am I the only one who thinks that SNK had more fun developing XIV than XIII? I mean marketing is better, musics sound more relaxed, more humor in trailers etc. Maybe everyone were so grumpy making graphics in XIII, which in the end I think they weren't worth the effort.
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Coliflowerz

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Re: KOFXIV Announced for 2016
« Reply #2062 on: July 23, 2016, 09:54:20 PM »
Yeah obviously this is a very subjective observation, but XIV really feels like it has more "soul". Things feel brighter and more upbeat, less of an emphasis on pure technicality.
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KrsJin

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Re: KOFXIV Announced for 2016
« Reply #2063 on: July 23, 2016, 10:20:25 PM »
Am I the only one who thinks that SNK had more fun developing XIV than XIII? I mean marketing is better, musics sound more relaxed, more humor in trailers etc. Maybe everyone were so grumpy making graphics in XIII, which in the end I think they weren't worth the effort.
XIII had horror stories during development that had public articles around it. Employees being overworked like crazy with little compensation and the dev team was extremely small. I'm guessing anything is probably more fun than that was.

The Fluke

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Re: KOFXIV Announced for 2016
« Reply #2064 on: July 23, 2016, 11:12:09 PM »
I think they had good intentions with 13 and that they managed to make a great but flawed game. With 14 they gave up on one thing (2d) to achieve a better product overall. I don't think it's nessecarily that they tried harder or anything like that but rather that 3d made things easier.

The Good Loser

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Re: KOFXIV Announced for 2016
« Reply #2065 on: July 24, 2016, 04:10:49 AM »

videoman190

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Re: KOFXIV Announced for 2016
« Reply #2066 on: July 25, 2016, 05:36:46 AM »







« Last Edit: July 28, 2016, 05:24:25 PM by videoman190 »

marchefelix

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Re: KOFXIV Announced for 2016
« Reply #2067 on: July 28, 2016, 08:05:56 PM »

Diavle

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Re: KOFXIV Announced for 2016
« Reply #2068 on: July 28, 2016, 08:13:29 PM »
Really dig Kensou's new threads, I prefer him in modern clothing.

A return to the classic move set is nice too.

Light13

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Re: KOFXIV Announced for 2016
« Reply #2069 on: July 28, 2016, 08:38:49 PM »
Really loving that theme in my top 2 with Neo Esaka. Still mad about K's new theme.