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Any way to get more consistent with following up jump-ins in KoF '98?

Started by erythrocytes64, December 30, 2015, 03:26:15 PM

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erythrocytes64

I've gone to playing OG KoF '98 after 2002, and it seems that the timing for following up jump-ins is a lot stricter in it.

Recently I've been practicing playing Kyo, and I just can't seem to get the hang of following up his hop ;b with his cl. ;c. I think it might be because he attacks with his knee, and the hitbox is located a little below his body. As a result it connects earlier than, say, Benimaru's hop  ;c, which I can follow up more consistently. Most of the time I press the button too early and nothing comes out. With crouching opponents it's easier though.

Any tips on how to get better at this?

EXWildWolf

Yeah, make sure youre hitting a deep jump in to where you're hitting their knees and right after, you hit C. Jump in normals are harder to hit confirm into because they have less hitstun than most ground normals.

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