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A few questions, apologies if they've been asked:How do you pull off his Kara Throw?What is the point of his QCB+Kick roll and by extension EX roll, and how is it better than AB rolling? Any good practical combos? I've seen one (non-neomax) where he was able to pull off three QCF+C throws in a row.
What is the point of his QCB+Kick roll ?
Goro is a BEAST... - j.D, s.C, d/f+C, qcb+B, hcf+A, DC, DM = 468 dmg- j.D, s.C, d/f+C, qcb+B, hcf+A, DC, EX DM = 571 dmgBoth work MID-SCREEN and against EVERYONE...
NVM... Goro is OP... lol... ok the "qcb+B~dp+B" timing is a lot tighter than "qcb+B, hcf+A" but...
Goro is a BEAST...
QuoteGoro is a BEAST... More damage & combos than old games (consider vanila 98 out of this) put i feel he is has short reach in some of his normals (fd+C..stC) and dp+c..
QuoteGoro is a BEAST... More damage & combos than old games (consider vanila 98 out of this) but i feel he is has short reach in some of his normals (fd+C..stC) and dp+c..