I feel what defines boys and men is confirming hcb B from cr. Bs... or i just suck.
I see a lot of potential in Luong. She has the tools to be really annoying and powerful. Strong mix ups and tons of range with her qcf, and easy ways to confirm into that sweet, sweet EX ranbu. That thing can outdamage Climax half the time, because of how little it scales. However, the lack of a reversal outside of Climax makes her difficult to master. Practice blocking. As a side note, always qcf feint cancel your CDs. You can easily do that with qcf + CD. Also for all the combos that end in a Cd, you can do a cl. D if you're in the corner for more damage. I like Cd especially midscreen though, in order to get that corner carry.
st. A = Cancel, Negative, misses crouchers
cl. A = Cancel, Even
cr. A = Cancel, Negative
j. A = Cancel, Cross Up
st. B = No, Negative
cl. B = Cancel, Negative
cr. B = Cancel, Even
j. B = No, Cross Up
st. C = No, Negative
cl. C = Two Hits, Both Cancel, Negative
cr. C = Cancel, Negative
j. C = No, Front
st. D = No, Negative, misses crouchers
cl. D = Cancel, Negative
cr. D = Cancel, Negative
j. D = No, Front
CD = Negative (Drastically reduced if qcf - feint canceled)
f. B (raw) = 70/60, Overhead, Negative, Super Cancel
f. B (canceled) = 40/40, Special Cancel, Negative
qcf A, B, or C = 60/60
Quick kick that can be held to delay
A is angled up reaches about 1/3 screen
B is angled forward about half screen
C is angled downward about 1/3 screen, hits low
All negative but safe
Delay can be cancelled with D (fient)
A version juggles on airborne hit
A version completely whiffs on crouchers
Combo from light normals
qcf AC = 165
three kicks in succession that juggle
If the last one connects, goes into command throw for additional damage
132 if 1st kick misses
hcb B = 65/60
Uppercut that allows for juggles
Combos from light normals
Can go over lows
hcb D = 70/60
Slower and launches higher
hcb BD = 87
Faster and hits twice, launching higher
qcb B (air) = 80/80
Spin kick, can cross up
Juggles on hit
Can cancel from j. A for pressure
Carries jump momentum
Usually best to just follow up with a normal
Can combo into qcf and supers if done low enough to the ground
qcb D (air) = 80/80
Floats Luong slightly
qcb BD (air) = 100
Faster
Movement is beteen B and D version
Launches higher
qcfx2 K = 180
Advanced and Climax cancels well
Somewhat slow
qcfx2 K = 300
On grounded opponent, does 337
Can only Climax cancel first hit
qcf~hcb K = 184
Ranbu
No invuln
qcf~hcb BD = 346
Goes full screen
Much faster
hcbx2 AC = 475
Lots of invuln
Meterless
cr. B x3 xx qcf B = 136/150
cr. B x3 xx hcb B > CD = 200/250
cl. C (1) xx f. B xx hcb D > hcb B > CD = 256/300
CD xx qcf cancel > run > cr. D = 143/170
Anti Air
qcf A > qcf B = 117/120
Corner
cl. D xx f. B xx hcb D > qcf A > hcb B > CD = 340/390
CD xx qcf cancel > hcb D > qcf A > hcb B > CD = 282/380
Corner Anti Air
qcf A > hcb D > hcb B > CD = 247/280
1 Bar (2 Bar)
cr. B x3 xx qcf B xx qcf~hcb K or BD = 302/150 (428)
cl. C (1) xx f. B xx hcb D > hcb B > qcf~hcb K or BD = 362/200 (488)
cl. D xx f. B xx hcb D > qcf A > qcf~hcb K or BD = 398/230 (524)
Anti Air
qcf A > qcf~hcb K or BD = 239/180 (392)
Corner
cl. D xx f. B xx hcb D > qcf A > hcb B > qcf~hcb K or BD = 445/290 (562)
CD xx qcf cancel > hcb D > qcf A > hcb B > qcf~hcb K or BD = 387/280 (495)
Corner Anti Air
qcf A > hcb D > hcb B > qcf~hcb K or BD = 354/180 (489)
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb B > hcb BD > j. qcb BD > qcf A > CD = 390/410
2 Bar
j. qcb K > qcf~hcb BD = 412/80
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb B > hcb BD > (delay) qcf A > (delay) qcf~hcb BD = 540/310
3rd position
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb BD > j. qcb BD > qcf A > (delay) qcf~hcb BD = 559/250
3 Bar
cr. B x3 xx qcfB xx qcfx2 K xx qcf~hcb BD = 558/150
cl. C (1) xx f. B xx hcb D > qcfx2 K xx qcf~hcb BD = 586/140
cl. D xx f. B xx hcb D > qcf A > hcbx2 AC = 607/230
Anti Air
qcf A > hcbx2 AC = 510/60
Corner
cl. D xx f. B xx hcb D > qcf A > qcfx2 K xx qcf~hcb BD = 654/200
CD xx qcf cancel > hcb D > qcf A > qcfx2 K xx qcf~hcb BD = 582/220
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb B > hcb BD > j. qcb BD > qcf A > qcf~hcb BD = 592/310
4 Bar
cr. B x3 xx qcf B xx qcfx2 BD xx hcbx2 AC = 630/150
cl. C (1) xx f. B xx hcb D > qcfx2 K xx hcbx2 AC = 669/140
Corner
cl. D xx f. B xx hcb D > qcf A > qcfx2 K xx hcbx2 AC = 726/230
CD xx qcf cancel > hcb D > qcf A > qcfx2 K xx hcbx2 AC = 642/220
5 Bar
cl. C (1) xx f. B xx MAX > cl. D xx f. B xx hcb B > hcb BD > j. qcb BD > qcf A > qcfx2 K xx hcbx2 AC = 697/310