Author Topic: Clark Still (Arcade Version)  (Read 43600 times)

MUSOLINI

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Re: Clark Still
« Reply #30 on: August 13, 2010, 06:29:53 PM »
but if they actually fix the shit up good it would be awesome. imagine if ralph went through maximas nm, but only for the duration of the invincibilety he has, after that he gets hit by the laser. but if he where close enough hed actually go through the laser and then hit maxima out of it. shit like this if done proporly would be fucking awesome.

but if we see things like iori doing an ex dm and takuma doing his nm, both close to each other where takuma flies offscreen and iori does his maiden masher against somebnody who isnt even there.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

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Re: Clark Still
« Reply #31 on: August 14, 2010, 03:44:07 AM »
ya... imo they have to do move to move for "XX" character vs. Entire Cast... come on snk... don't be lazy... i haven't found 1 bug in BBCS yet...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

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TYRANNICAL

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Re: Clark Still
« Reply #32 on: August 14, 2010, 07:05:33 AM »
So after all this work SNK put into making XIII, you still call them lazy?  Wow.  Can't see effort when you get it can you?
KOF XIII:
-K'/EX Kyo/EX Iori
-K'/Andy/Kyo
-Benimaru(Duo Lon)/Robert/Takuma(Iori)

Might controls everything.

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Re: Clark Still
« Reply #33 on: August 14, 2010, 10:34:07 AM »
i didn't call them lazy... i said don't be lazy... after putting in soo much work and creating the best kof yet... *that's how i feel* it would just be sad if they don't give us a perfect port for console... if i get that i will be very satisfied...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

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MUSOLINI

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Re: Clark Still
« Reply #34 on: August 14, 2010, 04:54:02 PM »
stop hating hatred, we just want the best for the game. a broken game wont sell as well as a game that aint broken.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

TYRANNICAL

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Re: Clark Still
« Reply #35 on: August 14, 2010, 11:55:44 PM »
I'm not hating.  I actually want SNKP to fix up XIII best they can. 
KOF XIII:
-K'/EX Kyo/EX Iori
-K'/Andy/Kyo
-Benimaru(Duo Lon)/Robert/Takuma(Iori)

Might controls everything.

Nikolai VolKOF

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Re: Clark Still
« Reply #36 on: August 15, 2010, 04:40:06 AM »
What i don't get is why the hell they didn't leave his running  ;bk ;db ;dn ;df ;fd  ;a  ;c in? I find no justification in removing that. Still, too, only one DM is weak also. Could've gave him his 98 um  ;fd ;df ;dn ;db ;bk x2  ;b ;d easily. Anyways, ignore this post because they'll never add these things.

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Re: Clark Still
« Reply #37 on: August 15, 2010, 01:23:17 PM »
@Nikolai VolKOF - LOL... nice name... that wrestler was jokes... anyways yes... to make this Clark top-tier they need to give him his AA DM... and dp.K... and restore XI priority on hop D and C+D... but as it stands right now he is a solid character...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

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Nikolai VolKOF

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Re: Clark Still
« Reply #38 on: September 16, 2010, 11:54:10 PM »
Looking at the new video and AI's use of him. For real it looks like they made him a big piece of crap. Why take almost all his grappling tools away if he is a grappler!?! There is absolutely no justification for that! What, they couldn't afford to animate them? F you SNK. Rant out!
« Last Edit: September 16, 2010, 11:55:52 PM by Nikolai VolKOF »

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Re: Clark Still
« Reply #39 on: September 17, 2010, 01:27:37 AM »
Awesome scenario... LOL *kof tag team*

Clark Rapid Punches opp. and stuns
Ralf does Air Dive over clark and jumps off
Clark runs and catches opp. with DP.K
opp. bounces over him
Ralf does Gatling Punch from behind and launches opp.
Clark jumps off & does Air Grab & bounces opp.
Ralf grabs opp. off air and does Ground Pound DM
Clark picks up opp. and does SAB & bounces opp.
Ralf does Galactica Phantom followed by Unblock and launches opp.
Clark jumps off of Ralf and flies HIGH
Clark grabs opp. in mid-air and does XIII NEOMAX
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

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Nikolai VolKOF

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Re: Clark Still
« Reply #40 on: September 17, 2010, 01:39:23 AM »
Can he do his Neomax in mid air?

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Re: Clark Still
« Reply #41 on: September 17, 2010, 05:24:11 AM »
LOL... no he can't... i was just posting up my random battle coreography...

@ "NICOLAI" he is fine... yes not having DP+K hurts him... but 1 frame grabs ARE back... so we can once again use SAB/UAB... plus he actually has quite good pressure tools... reliable hit confirmable tools... and solid combos...

how good he will be in tiers will mostly now depend on how good his normals are... and how fast he can gain meter...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

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the_judge

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Re: Clark Still
« Reply #42 on: September 17, 2010, 07:02:16 AM »
It has come to my attention that Clark has almost all the same moves and Ralf and is supposedly better in every way, shape, and form.
Are ALL of their normals the same? (I'm considering speed and hit properties) and how exactly would he be so much superior?
I apologize, I don't think I've seriously watched a single video of Clark being played.

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Re: Clark Still
« Reply #43 on: September 17, 2010, 09:03:06 AM »
this is because even though Clark "seems" like he hasn't really changed, he actually has... he suddenly has a much "wider" range of "useful" normals... he can actually jump-in & combo with hop C... he can use s.D to buffer DM or NeoMax... he can use far s.C and far s.D like Ralf... he can hit confirm cr.B, cr.A xx w/e... he can also cancel almost all of his normals into his command hop... as for using specials you can actually "hit confirm" his specials from pretty much anything unlike before...

Ralf also got only his "specials" re-done... his "normals" are actually almost identical to before... but since you always had to use Ralf's specials as a "reversal manner" due to them being mostly "unsafe", he suddenly "feels" like a new character being able to do so many specials that are "safe"

also both of them FINALLY have an interesting combo system... Clark actually has combo's that don't ALWAYS look like w/e xx SAB... same goes for Ralf...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

Kane317

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Re: Clark Still
« Reply #44 on: September 17, 2010, 05:32:41 PM »
It has come to my attention that Clark has almost all the same moves and Ralf and is supposedly better in every way, shape, and form.
Are ALL of their normals the same? (I'm considering speed and hit properties) and how exactly would he be so much superior?
I apologize, I don't think I've seriously watched a single video of Clark being played.

In terms of normals, I think only their jump B&Ds are different, I haven't really tested out their properties (speed, priority, recovery).

As for Ralf being better than Clark I've heard no such thing. I think they are just different (and if you're into preliminary tiers, then Clark's actually higher than Ralf).