Weak SAB can absorb pretty much anything. Are you sure there is a hit limit? Somebody posted abount taking the majority of Kensou's multi-punch special and still grabbing him.
The only way out to escape weak SAB is to jump. If you roll behind/towards when you see him extend his arms on start-up, he'll still grab you. Once I was halfway through his body with a roll and he STILL got me. It beats normals/other throws/blocking/rolling/EX wake-up supers...its straight up terrifying.
I distinctly remember Athena's EX dp beating it, it even connected as a counter.
Other moments:
- King's dp leaves her safe, Clark guards the move but she backlips to safety. Maybe things won't go as well for her if she is sandwiched in the corner.
- Terry EX Buster Wolf was guarded but the grab whiffed. Reminds me of MOTW where I used Rock's counter on his BW and it guarded but the followup missed.
- Kula's C dp (regular, not ex) beat it, the first hit of the dp was guarded but the second one hit Clark out of the SAB.
For the most part, yes, it'll turn around and grab a rolling opponent. However, Reynald somehow rolled it last night playing me.
Yeah its iffy. I was playing against Mature and she rolled through me but got grabbed, made me smile. Then I played another and the character successfully rolled through me, was not amused.
Heck yeah, once you condition your opponents to back dash on wake up, do a s.B (reset)--> f.BD, hcf B/D
I prefer to use it for actual movement since its much faster than a jump or run. People love jumping and moving back and forth around Clark but they can't run very far, one or two BD dashes and you are always near. A great tool against zoners and fireball whores in particular.
Works great for defense as well since you can get away clean from a lot jump in attempts and pressure.