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KOF 2002UM - Kusanagi

Started by nilcam, December 27, 2010, 10:06:35 PM

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nilcam

Throw
Hatsugane - ;bk / ;fd + ;c
* Can be broken
* Regular knockdown

Issetsu Seoi Nage - ;bk / ;fd + ;d
* Can be broken
* Reverse knockdown

Command Moves
Geshiki: Naraku Otoshi - ;fd + ;c in air
* Does above avarage amount of hitstun
* Does hard knockdown if it hits an airborne opponent

Geshiki: Goufu You - ;fd + ;b
* Hits high on second hit if not cancelled into
* Cancellable on second hit if cancelled into

88 Shiki - ;df + ;d
* Can be cancelled on first hit
* Hits low

Special Moves
108 Shiki: Yami Barai - ;qcf + ;a / ;c

100 Shiki: Oniyaki - ;dp + ;a / ;c
* ;c version can be super cancelled
* Both version have autoguard
* Can be Free Cancelled into
* Can be Free Cancelled out of on first hit

75 Shiki: Kai - ;qcf + ;b, ;b or ;d, ;d
* Can be Free Cancelled into

910 Shiki: Nue Tsumi - ;qcb + ;a / ;c
* Does a punch upward, if an enemy attack connects before this move becomes active, a counter move is activated

101 Shiki: Oboro Guruma - ;rdp + ;b / ;d
* Can be Free Cancelled into
* ;d version does hard knockdown on third hit

212 Shiki: Kototsuki You - ;hcb + ;b / ;d
* Can be free cancelled into
* Can be free cancelled out of
* Can be super cancelled

Desperation Moves
Ura 108 Shiki: Orochinagi - ;qcb ;hcf + ;a / ;c

1999 Shiki: Kiri Honoo - ;qcf x 2 + ;b / ;d

Super Desperation Moves
Ura 108 Shiki: Orochinagi - ;qcb ;hcf + ;a ;c

HSDM
Saishuu Kessen Ougi Reishiki - ;qcf x 2 + ;a ;c

Combos
* cr.BA d/f+D (1 hit) hcb+K
* cr.BA d/f+D (1 hit) 2xqcf+K
* cl.C f+B hcb+D/rdp+D
* cl.C f+B qcb,hcf+P
* [jump attack] cl.C (d/f+D (1 hit)) hcb+K
* cl.C (d/f+D (1 hit)) qcf+D,D hcb+D
* cl.C (d/f+D (1 hit)) qcf+D,D qcb,hcf+P
* cl.C (d/f+D (1 hit)) qcf+D,D rdp+B dp+C (corner only)
* [jump attack] cl.C d/f+D (1 hit) BC run-in cl.C d/f+D (1 hit) hcb+K xx dp+C xx 2xqcf+K

desmond_kof

#1
Quote from: nilcam on December 27, 2010, 10:06:35 PM


Desperation Moves
Ura 108 Shiki: Orochinagi - ;qcb ;hcb + ;a / ;c


That move is ;qcb, ;hcf + ;a / ;c

It's notated wrong in the wiki too...

EDIT: It's fixed now.

Here is his master class video: http://www.youtube.com/watch?v=cc70ZDH2v4o
"Do not place so much importance on winning. The fight itself has value."

desmond_kof

Am I the only person that favors Kusanagi over Kyo?

Sure he doesn't have his rekkas but he doesn't really need it in this form. Canceling this df+D is enough for me. Only problem I have his his j2+C doesn't crossup as well has Kyo's.
"Do not place so much importance on winning. The fight itself has value."

Mr Bakaboy

I have more success with Kusanagi over Kyo simply cause he has more priority moves wise. The reason I go back to Kyo is he's more fun to tinker with.
Say it with me now: "Variable input lag BAAAAAAD!!!"

desmond_kof

Yeah, IMO, f + B and df + D

Kusanagi > Kyo
"Do not place so much importance on winning. The fight itself has value."

Dark Chaotix

IMO players like him more because he has tools that make him easier to use. Having a fireball and a DP, players can control space more appropriately then Kyo. It does take awhile to "control" the pace of the game with kyo if you not used to his rekkas and how to use them properly. Having better overall damage helps him alot.