Ok I think it's time to let you guys in about a few things on Mai. Had no idea she was underused lol. Here are my findings (again my bad if this isn't anything new).
Non-Obivious things you need to know about Mai:(This is assuming your buttons are default)
Let's start with her (charge) or . I'm sure anyone who played with her knows about her options with this. Hold either
or
for a dive, or don't hold them to just jump off the wall which allows you to do either or her air command attacks or grab them with
.
Did you know that you can use her
or
and her aerial super (which is
or
in air) from
(charge)
/;c ? Just input the motions like you normally would. When your going foward (towards the opponent) though, remember that she will turn around and go straight for the opponents direction. Great for mindgames and can be a good punish from any angle.
Also take note that if you corner the opponent and you decide to jump over them to wall jump, her aerial specials will make her dive away from the wall. For example, if you jump from the left and initiate a wall jump from the right, you'll dive to the left. (Be sure you input the move as if you are on the left to pull this off. Take my previous example, when coming off the wall press
/
.) Just something to keep in mind, you probably won't do this very much.
Other discoveries with moves, tricks and combos- Jumping
combos into all command aerials (
is questionable, could combo on bigger characters). A trick you can do is cross-up with jumping
and immediately do
. This makes it a bit harder to block her cross-ups since
brings her back to the other side. I need to test this trick a bit more but so far so good
.
-
/;c combos from
, and
. All dives combos into her air super. So if you catch your opponent jumping in the air with a dive, it's basically a free super. All other aerials (except
and
) cancel to her dive but it doesn't combo.
- Use
, you'll be able to recover fast enough so you can follow the fan. A good trick players tend to forget in the heat of battle, for it covers up your approach. I'm sure there are other creative ways to use this as well.
- If you hit with
, you can juggle with another move. This only works in the corner.
As far as combos is concerned, I think I'll wait until I post it on the wiki or make another post with it if requested.
Final tips- Practice!! You will be going at a fast pace so keep your execution solid.
- Learn how to store charges while dashing. That way you can leap away at a moments notice.
- Don't use any ground specials unless it's in a combo or you are sure it will hit. Alot of her moves are unsafe and you will be punished hard for it.
- Mix it up!! A predictable Mai will get nowhere. She has many options in the air and mobility department, so no excuses.
- Get them in the corner. This is where your offense gets scary.
Any questions feel free to ask. Her wiki will be updated hopefully sometime this week. It will take some time, but I'll cover everything you need to know. First time explaining things in-depth I hope I did alright
.