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SNK vs Capcom Chaos (SvC)

Started by jinxhand, February 08, 2011, 05:28:51 PM

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Nocturnal

No it didn't fix it. His infinite is still the same in that version. The only version that slightly tweak his infinite were the console PS2/XBox 1 ports. Even then you could still pull off it just required stricter timing.
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Dark Geese


Custle

Bought this again last week. I didn't remember it was so fast paced game.

I also wondered few things about Geese's Reppuken. When you are far and do it, it is a projectile, but when you are very close, it becomes "slice" like in KOF 96. Is this true or is just me?
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Dark Geese

Quote from: Custle on April 19, 2011, 10:27:53 AM
Bought this again last week. I didn't remember it was so fast paced game.

I also wondered few things about Geese's Reppuken. When you are far and do it, it is a projectile, but when you are very close, it becomes "slice" like in KOF 96. Is this true or is just me?

Not exactly. When you combo into it it becomes a slice..but the way I get it anytime I want is I karacancel into it.


jinxhand

Quote from: Dark Geese on April 19, 2011, 02:44:48 PM
Quote from: Custle on April 19, 2011, 10:27:53 AM
Bought this again last week. I didn't remember it was so fast paced game.

I also wondered few things about Geese's Reppuken. When you are far and do it, it is a projectile, but when you are very close, it becomes "slice" like in KOF 96. Is this true or is just me?

Not exactly. When you combo into it it becomes a slice..but the way I get it anytime I want is I karacancel into it.

You just throw a whiff jab and cancel right???
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Dark Geese

There are multiple ways to do it..that is one.


jinxhand

It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...
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marchefelix

Quote from: jinxhand on May 24, 2011, 07:51:30 PM
It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...

All I know is that Earthquake is a guaranteed win against Shin Akuma :P

AcidGlow

#40
Quote from: Nocturnal on April 05, 2011, 11:41:46 AM
Well when supercade was 2DF it did have it on there at first. Not sure why it got removed though. People could always do the gamesave trick to play what they want really on GGPO.
Damdai removed SVC off 2DF years ago because the rom had too many graphical glitches and he didn't know how to fix it so, removed...

I played the game for a few years on and off. Had lots of matches and it's a really fun fighter. Yeah, balance issues but when you play on the same skill level and just mess around with different characters, it's a fun game. I mained Mr Karate and Hugo. I liked how they brought back Bison's CVS2 teleport version.I hate the SF Alpha version of his teleport. Sadly, Bison is really bad in this game  but he's fun too.

Quote from: jinxhand on April 25, 2011, 08:17:25 PM

I also wondered few things about Geese's Reppuken. When you are far and do it, it is a projectile, but when you are very close, it becomes "slice" like in KOF 96. Is this true or is just me?

You just throw a whiff jab and cancel right???

You have to combo into it. Best ways are Standing C or crouching B into A reppuken. Geese was really good in this game. But his NGBC version was really stripped down.. lost combo setups, changed inputs and raging storm is changed.. he just feels weaker now. Ah well.

Quote from: jinxhand on May 24, 2011, 07:51:30 PM
It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...
Earthquake is a big target for Geese. Earthquakes fireballs are slow and his teleport move is punishable on block by Geese. And his huge hitbox is just asking for Geese players to use jumping C (multi hits).. I don't think I've seen top Earthquake players. Hard to find good footage of this game played by top players (if any exist in this game) =p

Quote from: Mr Bakaboy on March 23, 2011, 05:54:23 PM

I always did wonder why Supercade and GGPO did not include this in their list of games.
As for GGPO, maybe SVC Chaos is not a game that is "highly requested" unlike Street Fighter games.

Quote from: jinxhand on March 28, 2011, 11:55:54 PM
It also seemed like this version of Boxer was somewhat translated over to SFIV in terms of giving him more than just a TAP, dash punch, dash uppercut and headbutt moves... He had more moves and better options in SvC than in ST, and CvS2...
Only addition he had in SVC from ST was a launching uppercut that you can use to setup into super moves.. it's extremely too slow in SVC to use.. it's useless. and his range is really bad in SVC. ST version is better for Boxer I say. And he was faster in that game too with his special move animations.

Mr Bakaboy

Quote from: jinxhand on May 24, 2011, 07:51:30 PM
It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...

I did see a lot of Ryo players where I was. The Mexican community in Chicago was using him right from the get go. His shoryuken is crazy good. Also online (xbox) a lot of higher skilled players who didn't have to use the bosses latched onto him and Mr. Karate. Earthquake I'll admit I didn't see too much.
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Dark Geese

Quote from: Mr Bakaboy on May 26, 2011, 09:19:46 AM
Quote from: jinxhand on May 24, 2011, 07:51:30 PM
It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...

I did see a lot of Ryo players where I was. The Mexican community in Chicago was using him right from the get go. His shoryuken is crazy good. Also online (xbox) a lot of higher skilled players who didn't have to use the bosses latched onto him and Mr. Karate. Earthquake I'll admit I didn't see too much.

I can play pretty much anyone in SvC Chaos.... Earthquake you won't see that much unless more than likely the people are Samurai Showdown characters, they may not even understand how he works, so they will just stick to what they know.

Running Wild

If I remember right, Ryo's Koho Shippuken had crazy autoguard in this game and could even tank through fireballs.

photon_shermie

Local casuals from here (Philippines). Sorry about the quality on some. Best watch on mute too, really loud karaoke noises on most.

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I have a backlog, so I might have more to post later.