The training mode has an option to show hitboxes!!! It's a bit glitchy, as if you do a move, and then do another move, it will show a hitbox from the previous move in conjunction with the new move executed, but its still a good game none the less...
Rush Cancel = NGBC's AC Tactical Step, but you can do this in the air, standing, or mid attack...
Anyway, I see the SNK part with 4 attack buttons, but there's the additional 2 buttons - one for a throw and another for a UOH... I tried to see if the additional buttons could be done with a combination of the attack buttons, but to no avail it wasn't working... I only wish that you could throw with say both hard attacks, and do a UOH with the two lights... That would be great imo, since 2 extra buttons would be a waste unless it was some sort of parry or evasive manuever button (like MB and SS respectively)...
I do like how you can rush cancel mid air attack... So you can do crazy things like this with Jiro:
standing
, standing
,
+
, rush cancel, standing
,
+
~
,
+
, rush cancel into air
, land,
+
~
...
I think that's the guy's name... Anyway, this game is kinda fun... Needs balancing, as Arvid can rush indefinitely, and some infinites are possible (but don't always happen, even with on point execution)...
Character design seems like a cross between GGXX, Rival Schools, and a dash of KoF... I'm hoping these guys stick with this game and tweak it a bit, and maybe add more to the core fighting system and a few new characters... Even though its an indie game, I'm rather surprised there's no online function for it, since alot of those indie games are becoming online... There's even an indie mmorpg... But yeah this game is rather fun...