Those who have checked the Wikipages of Kula and O. Yashiro will have noticed that I have been adding frame data for 2002 characters.
Now I have a question for you guys, would you guys like to see frame advantage added? Technically you can calculate this yourself, but it is less easy than simply 'seeing' it.
The reason why I'm asking, is because it's clearly not as important as it is in games like say, SF4 or Garou, where there is a heavy emphasis on links.
Sure, some characters have a weak > close C link, but the amount is really limited so it's not like anyone wouldn't know.
Besides that, knockback on moves is pretty substantial in 2k2, so that even moves that end on a terrible frame disadvantage can be quite safe, in that way showing frame-disadvantage might actually be counterproductive.
Besides that, it will be quite labor intensive. Although the rule pretty much is light attack does 11 frames of hitstun/9 frames of blockstun, CD attacks 21 frames of blockstun and Any other attack does 19 frames of hitstun/17 frames of blockstun. But there are some weird exceptions. For example K''s qcf+A seems to do 19 frames of blocktstun. Visually probably qcf+A does no hitstop to K', and 2 frames of hitstop to the blocking player + 17 frames of blockstun, but in effect that is essentially the same thing.
I am not sure why K' is an exception to that, so I won't be able to make educated guesses about other characters, so I'd have to check for frameadvantage manually every time.
So Frame advantages Yay or Nay? And be honest to yourself, of course it's always nice to have the frame advantage in a table, but it's a lot of work, are you really going to use it in a way that you'd really need it?