Author Topic: Yakuza 101 - The Yamazaki Ryuji thread  (Read 4166 times)

steamwolf

  • Scion of Flame
  • ****
  • Posts: 398
  • Southtown Underdog
    • View Profile
Yakuza 101 - The Yamazaki Ryuji thread
« on: April 10, 2011, 12:51:31 PM »
http://dreamcancel.com/wiki/index.php?title=Ryuji_Yamazaki_(RB2)

Lemme know your thoughts guys. If anyone notices any issues, please post in the thread here and let me know so I can change/add etc...
« Last Edit: August 29, 2011, 07:48:03 PM by steamwolf »

TomCaddie

  • New Challenger
  • *
  • Posts: 7
    • View Profile
Re: Yakuza 101 - The Yamazaki Ryuji thread
« Reply #1 on: April 10, 2011, 01:56:09 PM »
;a, ;c, ;fd ;dn ;df ;a is my favorite Yama move. It does high damage and is relatively safe. You can also follow with  ;fd ;fd ;dn ;dn ;c, if you opponent doesn't use the quick get up or background roll.



You can also end ;a, ;c with ;dn ;db ;bk ;c to hit the opponent low if they're blocking high.

His overhead is great, it's fairly fast and hard to predict. Comboing it with ;c is a nice little touch, especially if you can pull off a follow up ;d, ;fd ;dn ;df ;a combo.


« Last Edit: April 10, 2011, 02:10:14 PM by TomCaddie »

God 2.0

  • New Challenger
  • *
  • Posts: 17
  • Directing your fate
    • View Profile
Re: Yakuza 101 - The Yamazaki Ryuji thread
« Reply #2 on: April 10, 2011, 11:44:59 PM »
I would like to add that the knife attack,   ;fd ;dn ;df + ;a, is a great breakshot move, if not one of the best. Good damage and knockdown + pursuit mindgame.
His other breakshot is the Snake Arm ;dn ;db ;bk + ;a / ;b / ;c. This is not recommended as a breakshot because it leaves Yamazaki at frame disadvantage on hit when up close. The damage is also not that great.

Also, the flying uppercut, ;b+ ;c knocks the opponent down, allowing a pursuit attack.
« Last Edit: April 10, 2011, 11:51:38 PM by God 2.0 »

MUSOLINI

  • Legendary Wolf
  • *****
  • Posts: 1352
  • PSN id: Musolini187 Netherlands
    • View Profile
Re: Yakuza 101 - The Yamazaki Ryuji thread
« Reply #3 on: April 11, 2011, 04:39:21 AM »
theres some mistakes in the first post steam.

sadomazo is other way around.

you can combo them back out of the bg from his  ;fd ;a;c combo or  ;b;c, combo if you cancel it into snake fist and cancel that with  ;d and  ;d again to hit them back from it.

also his  ;fd ;a can be cancelled before coming out, like canceling it into his ppower or bakudan pachiki.

his ppower should always be the level 4, unless you can always perform level 5 do it when your not in a corner. when you are in the corner level can be pursuit after to do more damage than level 5 since you cant pursuit after it.

;a ;b evades high attacks only, this goes for everybody.

iirc snake fist breakshot can be used to counter moves that normally would leave your opponent unpunishable, by canceling the snake fist into his bakudan pachiki or ppower.

far  ;c is actually a great and damaging poke that goes as far as bash's and krausers  ;c, its terrible for short characters, same for his  ;dn ;db ;bk ;b, .

thats all for now.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

steamwolf

  • Scion of Flame
  • ****
  • Posts: 398
  • Southtown Underdog
    • View Profile
Re: Yakuza 101 - The Yamazaki Ryuji thread
« Reply #4 on: April 11, 2011, 11:03:43 AM »
theres some mistakes in the first post steam.

sadomazo is other way around.

you can combo them back out of the bg from his  ;fd ;a;c combo or  ;b;c, combo if you cancel it into snake fist and cancel that with  ;d and  ;d again to hit them back from it.

also his  ;fd ;a can be cancelled before coming out, like canceling it into his ppower or bakudan pachiki.

his ppower should always be the level 4, unless you can always perform level 5 do it when your not in a corner. when you are in the corner level can be pursuit after to do more damage than level 5 since you cant pursuit after it.

;a ;b evades high attacks only, this goes for everybody.

iirc snake fist breakshot can be used to counter moves that normally would leave your opponent unpunishable, by canceling the snake fist into his bakudan pachiki or ppower.

far  ;c is actually a great and damaging poke that goes as far as bash's and krausers  ;c, its terrible for short characters, same for his  ;dn ;db ;bk ;b, .

thats all for now.


Okay so Sadomazo's inputs are backwards?

Also, his SDM...is there a trick to doing level 4 and 5? Level 4 is hard enough to do as is.

And is there any further mistakes? Point out what I did wrong please

God 2.0

  • New Challenger
  • *
  • Posts: 17
  • Directing your fate
    • View Profile
Re: Yakuza 101 - The Yamazaki Ryuji thread
« Reply #5 on: April 11, 2011, 11:10:14 AM »
Sadomazo's input is  ;bk ;db ;dn ;df ;fd;b

The level 4 drill is not that hard. Personally, playing on a keyboard, I place both hands over the attack button and mash with both index fingers in tandem. I never go for the level 5 really. Too hard to do reliably without autofire IMO, and the level 4 version already does more damage than most other P powers in the game, especially when followed by the stomp pursuit.

MUSOLINI

  • Legendary Wolf
  • *****
  • Posts: 1352
  • PSN id: Musolini187 Netherlands
    • View Profile
Re: Yakuza 101 - The Yamazaki Ryuji thread
« Reply #6 on: April 11, 2011, 05:44:37 PM »
level 4 is actually dirst easy, if you can press   ;c fast enough youll get it easily (if your fast enough in the og sf2 to do hard lightining or hard 100 hand slap youll be able to do this). also remember that if you accidentally press another button you gotta start over again at 0  ;c presses.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!