like 2.0 said, his

,

chain is his best. mainly cause this will always be able to cancel into

and combo without getting the far

chain.
also

follow up is always mad easy. dont need any training to be honest.
also his

seems to have less range than his

grab from what i can remember.
if you really wanna train in something thats hard to do and does good damage, try his follow up after the grab combo.

(2hits),

,

, now the tricky part, you gotta dash as soon as you can (the very same frame thats possible), do the dash as short as you can, as soon as you stop (just before that even)

for the pursuit attack. this shit seems to be a 1/2 frame thing, cause you miss time this and you miss the pursuit and die. most dont think its worth it, personally i always hit this back the days. takes timing like a motherfucker but doable. something you never wanna do if you dont have the confidence (or when playing online).
some quick notes: the last combos pursuit attack can be extra difficult against the sdmallest characters. also since his

chain can hit from max distance, watch out with your ppower. it might just miss from that distance.
also something very hard and very pro, try doing a dashing small jump,

,

, but when you hit the

it hits almost like a cross over and you actually push the opponent into you instead of away from you. this way you can do your feint combos and because you hit them as low as possible its also always possible to do his launch and dp combo. even i had trouble with this, dont know if anybody is able to succesfully do this all the time?