I think most people think of IV like II because of the "how many of the same game are we going to see?" epidemic. Of course every iteration of II had differences making them discernable, but probably a good number of people are looking more for innovation. I didn't do that so much for the Alpha/Zero or III series, probably because I was happy to see they weren't working on II anymore, at least then, not to mention how much I liked those games. As much as I've railed on 4, it's still a good game in it's own sense; didn't go where I thought the game preceeding SFIII should go, but built up the genre again. Yet beyond Super (10 characters, extra Ultra for everyone), how much more interesting can this game get with a 4th entry?
Exactly!!! I'm old school like most of you cats on here, but at the end of the day we gotta realize that we're in the "age of patches/DLC", so technically there shouldn't be a need for Capcom to regurgitate another SFIV for a price tag (although cheaper), when all they're doing is making a few changes here and there. Blazblue practically revamped their game with CS2, and that was free (the 3 new characters [cheap pricetag] + extra colors weren't though, which is
kinda understandable when you think of all the stuff they did to the game, but nevertheless still debatable imo)... Capcom milked the dlc costumes for the characters as well. I think of other games like VF5, and Tekken 6 even, where you can customize your character to the fullest extent and in detail without the need for cashing out for more items (VF5 did have 3 dlc packs you could purchase, but they weren't needed at all). On XBL you can even download the Tekken 6 items that were given to those who reserved the game for free even if you didn't reserve the game... Why should we have to fork out a bunch of dough for these things, when imo the quality of the game doesn't even match the price tag???
I'm pretty sure if Capcom made SFIV under a different moniker with everything in the game not relating to SF, it wouldn't have sold like it did, and people wouldn't be playing it as much as they are, simple as that... Prime example, 3S; barely anybody played those games, unless you were a hardcore fighter, and didn't care that Blanka, Guile or your favorite World Warrior were not in the game. It wasn't until B5 -err EVO that 3S really got the buzz, and a bunch of people could actually see how the game should be played, and it "sparked" an interest in the states again... Other than that, NG or 2I didn't get any love, nor did 3S for awhile.
The only street fighter that didn't really have as many versions was the EX series, and they screwed up on EX3 imo.
Off-topic but what do you feel was screwed up on EX3?
EX2 had a great system that allowed for good combos, plus it added to the depth of rushing down, since SF is primarily built on footsies and for some characters tick throwing. You could use Excel Combos to save yourself from certain situations, as well as add fuel to your mixup and rushdown game. In EX3 they took that out. On top of that, they dumbed the system down by making it tag based, which was "the thing" at the time. The only good thing they had going for them in EX3 was the fact that they had some returning characters from EX, except for Allen Snyder and Blair I believe, who were both good characters. They still kept the ability to combo certain specials together (it still required just frame timing as well). I just wished they kept true to EX2's system, while making it at least more indepth without the unecessary tag system. The only thing that made the tag system any fun was the fact that you could attack with your KO'ed partner by using low attacks to push them forward towards the opponent, plus you could use the stored meter that they left behind. You were still limited as to what you could do with your partner in tag mode, and only certain characters truly benefitted from tag mode. Overall, EX3 seemed gutted out, and instead of being filled with something better, it was filled with something way less, like those bag of Doritos that only have 25% broken chips and 75% air.
Capcom needs to let SF go and work on other projects, or at least beef up and release classics on xbla/psn... I'd rather play JJBA, VS2, or even Warzard over SF right now. It would be nice to see Capcom All Stars get finished...