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The NEW 50% Character Thread (Tables and Voting on Page 1)

Started by BioBooster, February 02, 2012, 07:56:36 AM

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Which 3 chrs do you feel are most effective at 50%?

Andy Bogard
3 (5.1%)
Ash Crimson
2 (3.4%)
Athena Asamiya
3 (5.1%)
Benimaru Nikaido
7 (11.9%)
Billy Kane
0 (0%)
Chin Gentsai
6 (10.2%)
Clark Still
1 (1.7%)
Duo Lon
1 (1.7%)
Elisabeth Branctorche
2 (3.4%)
Goro Daimon
3 (5.1%)
Hwa Jai
20 (33.9%)
Iori Yagami
7 (11.9%)
Joe Higashi
2 (3.4%)
K'
4 (6.8%)
Kim Kaphwan
2 (3.4%)
King
2 (3.4%)
Kula Diamond
3 (5.1%)
Kyo Kusanagi
11 (18.6%)
Leona Heidern
1 (1.7%)
Mai Shiranui
1 (1.7%)
Mature
4 (6.8%)
Maxima
2 (3.4%)
Raiden
4 (6.8%)
Ralf Jones
2 (3.4%)
Robert Garcia
0 (0%)
Ryo Sakazaki
1 (1.7%)
Saiki
2 (3.4%)
Shen Woo
6 (10.2%)
Sie Kensou
0 (0%)
Takuma Sakazaki
26 (44.1%)
Terry Bogard
1 (1.7%)
Vice
5 (8.5%)
Yuri Sakazaki
2 (3.4%)
Flame Iori
3 (5.1%)
NESTS Kyo
4 (6.8%)
Mr. Karate
21 (35.6%)

Total Members Voted: 59

Ryujin

Quote from: hiltzy85 on February 15, 2012, 06:12:27 AM
I've also got one to add for King, for 2 stocks, 1 drive...

j.C, s.D, df+D, qcf+BD, qcb+B, hcb+D (1 hit) [DC] qcf+BD, qcf+B, hcb+D

Does 540 in the corner.

I'm guessing this is corner-only? I saw this and checked this morning, and you can get a bit more damage just by ending in EX Surprise Rose:

j.C, s.C, df+D, hcb+B, dp+K [DC] hcb+B, hcb+D, qcfx2+AC

IIRC this did 571.
360: Ryujinflame, playing XIII
FB|Twitter

the7k

Here's some fairly easy Yuri combos I use. Nothing amazing, but it's almost impossible to drop these so at least that's something.

Yuri, Corner, 1 Stock 0 drive.
j. C, s. C, qcb+AC, qcb+C, qcb+A, j.f.C (air throw) = 401.
Yuri, Corner, 2 Stock 0 drive.
j. C, s. C, qcb+AC, qcb+C, qcb+A, qcf-hcb+B = 502.

Aenthin

While trying to look for the videos for the console changes again, I found this for Yuri (0:28):

KOFXIII既存キャラ調整4

1 stock, 1 drive
s.C xx qcb+AC, dp+C, dp+A [DC] dp+D > P, s.C xx dp+D > AC
Anywhere

Again, not sure about its exact damage but seems to do slightly around 400.

You might find other good combos in the video for this thread but I'm only interested in Yuri at the moment.

BioBooster

Thanks all, and nice dmg on these! - up to date

(note to self - get dmg on Aenthin supplied vid)

Diavle

Great find Aenthin.

Surprised to see no Robert love lol. Here's one, this is the max I've been able to get with one power bar:

1 Bar, 0 drive
jC, sC, f+B, f+A (1 hit), db fwd+BD, dp+C (393 dmg)

Works anywhere on the screen.

BioBooster

Table upped, thanks for supplying that Diavle.

Yeah, at work atm, but based on appearance, that does look like highest dmg for 1|0.

Normals > EX move > Juggle

Almost always beats

Normals > Super

for most characters. Bonus that it's anywhere.

the7k

Iori
Corner, 2 stocks 1 drive
s.B, f+A, f+A, qcb+AC, qcb+A, qcb+A, dp+A (DC) qcb+D, qcb+A, qcb+A, qcf-hcb+A = 557 damage.
This starts off a standing low, making it very dangerous and very effective.

Corner, 2 stocks 1 drive
s.C, df+C, qcb+A, qcb+A, dp+A (DC) qcb+D, qcb+A, qcb+A, qcf-hcb+A = 622 damage.
More damaging start than the above combo, but it's not going to be a low hit so it won't be as easy to pull off.

Corner, 2 stocks 1 drive
hop C, s.C, df+C, qcb+A, qcb+A, dp+A (DC) qcb+D, qcb+A, qcb+A, qcf-hcb+A = 658 damage.
Same combo, just with a quick overhead hop in front of it.

Corner, 2 stocks 1 drive
hop C, s.B, f+A, f+A, qcb+A, qcb+A, dp+A (DC) qcb+D, qcb+A, qcb+A, qcf-hcb+A = 597 damage.
Now you have an overhead and a low back to back. Sneaky stuff.

Diavle

Quote from: BioBooster on April 16, 2012, 07:21:39 AM
Table upped, thanks for supplying that Diavle.

Yeah, at work atm, but based on appearance, that does look like highest dmg for 1|0.

Normals > EX move > Juggle

Almost always beats

Normals > Super

for most characters. Bonus that it's anywhere.

Yeah, I like that about the game. It makes the combo system feel and look more varied and fresh (especially in Kim's case).

Here's more for Robert:

1 Bar, 1 Drive (366 damage, anywhere on the screen)
raw f+A, db fwd+D [DC] qcb+BD, db fwd+D


A nice f+A launcher punish.

2 Bars, 1 Drive (572 damage, anywhere on the screen)
jC, sC, f+B, dp+C (2 hits) [DC] qcb+D, qcf hcb+AC


Make sure not to add the f+A after the f+B, it will make the combo scale harder and yield less damage.

2 Bars, 1 Drive (496 damage, corner)
jC, sD (2-hits), f+B,  qcf+BD, qcf+A, dp+A, dp+A [DC] qcf hcb+P


This one is pure style lol.

DarKaoZ

I'm surprised of not seen any Ash combos on the front page or maybe someone already posted this combo, if so ignore it (haven't read all the pages).

Anyways, here is one I have using 1 HD and 1 Stock from the start, it can add 1 or 2 more Stocks depending on what ending you decide.

ASH:
Quote1 HD/1 EX (Corner only) Parenthesis = charge

j.HK > c.LKx2 > ( ;db- ;ub)+HK >Cancel on first hit > (;ub- ;fd)+KK aka EX > ( ;bk- ;fd)+HP > One of the following:

1. b+HK > dash > b+HK > (if close enough) s.HK = 408
2. b+HK > dash > b+HK > CD = 410
3. b+HK > dash > b+HK > (;dn- ;up)+HK = 422
4. b+HK > (;bk- ;fd)+LP > s.HK = 420
5. b+HK > (;bk- ;df)+LP > (;dn- ;up)+HK = 430
[Add 1 Super bar]
6. b+HK > dash > b+HK > qcfx2+K (SUPER) = 448
7. b+HK > (;bk- ;fd)+LP > qcfx2+K (SUPER) = 456
[Add 2 Super bars]
8. b+HK > (;bk- ;fd)+LP > qcfx2+KK (EX SUPER) = 520
9. A.B.C.D to juggle = 383 to ?

BioBooster

Tsk, tsk, tsk.

So I go away for a little bit and when I come back I'm greeted by this wall of combos....XD

All upped,

the7K - I'll hell be looking at that. Have begun picking up Iori.
Diavle - Nice, needed more Robert technique.
DarKaoZ - We were needing Ash and NOW we've got full 1|1 guide.

Now, that's the shizz...

DarKaoZ

*looks at first page*

Holy shit, my ASH combos added a horizontal scrolling bar to the list thanks to my different amounts of damages.

Fits ASH though, he is trolling. lol

BioBooster

Hahah, I shall break that into 2 rows for readability purposes.

Too strong without a the scroll bar.

LAB Falken

Athena Asamiya (forgive me if any of these have been listed)

1b 1d corner only 525 damage

j.C cl.C XX 214A > C (crouching or standing) XX 6B XX 214D (DC) 214B > 214A > 6321463214 A

with a 623C instead of super you get 493

1b 1d anywhere but corner 536 damage

j.C cl.C XX 623C (DC) 214AC (walk forward, hop forward) 6Bx4 > 6B XX 214B > 623A


DarKaoZ

Hopefully combos that start from a jumping CD Counter are acceptable in here, since I have some with K.

K Dash (sh = super hop)

ANYWHERE (Note: Enemy air height might cause the combo to miss)
Quote
2 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > qcf,hcb+PP = 442 dmg

1 HD bar, 2 Stocks

sh.CD Counter Hit (on hoping enemy) > qcb+K > HD cancel to qcb+KK > qcf,hcb+P = 420 dmg

1 HD bar, 3 Stocks

sh.CD Counter Hit (on hoping enemy) > qcb+K > HD cancel to  qcb+KK (EX) > qcf,hcb+PP = 489 dmg

1 HD bar, 2 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop qcb+K > HD cancel to qcb+KK > qcf,hcb+P = 471 dmg

3/4 SCREEN (Note: Enemy air height might cause the combo to miss)

Quote
1 HD bar, 2 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop QCB+K > HD cancel to QCB+KK >  SRK+PP (EX) = 431 dmg

1 HD bar, 3 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop QCB+K > HD cancel to QCB+KK >  s.LP > Instant Hop QCB+KK (EX) > SRK+PP (EX) = 475 dmg

1/2 SCREEN (Note: Enemy air height might cause the combo to miss)

Quote
1 HD bar, 1 Stocks

sh.CD Counter Hit (on hoping enemy) > QCB+K > QCB+K (WHIFF) > SRK+P > QCF,HCB+P = 402 dmg

1 HD bar, 2 Stocks

sh.CD Counter Hit (on hoping enemy) > QCB+HK > QCB+HK (WHIFF) > s.LP > Instant Hop QCB+KK > SRK+P > QCF,HCB+P = 469 dmg

1 HD bar, 3 Stocks

sh.CD Counter Hit (on hoping enemy) > QCB+HK > QCB+HK (WHIFF) > s.LP > Instant Hop QCB+KK > s.LP > Instant Hop QCB+KK > SRK+P > QCF,HCB+P = 521 dmg

3 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop QCB+KK > s.LP > instant hop QCB+KK (EX) >  SRK+PP (EX) = 454 dmg

1 HD bar, 3 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop QCB+KK > s.LP > instant hop QCB+KK (EX) >  SRK+P > HD Cancel > QCF,HCB+ P = 529 dmg


CORNER ONLY

Quote
1 HD bar, 2 Stocks

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > (;dn ;df ;fd)x2 +P >  ;dn ;db ;bk ;bk + LK > HD Cancel >  ;dn ;db ;bk+KK (EX) >  ;fd ;dn ;df+HP >  ;fd+HK = 505 dmg

1 HD bar, 3 Stocks

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > (;dn ;db ;bk)+HK x2 > s.HP >  ;dn ;df ;fd ;df ;dn ;db ;bk+ PP (EX) > ;dn ;db ;bk ;bk + LK > HD Cancel >  ;dn ;db ;bk+KK (EX) >  ;fd ;dn ;df+HP >  ;fd+HK = 545 dmg


DarKaoZ

Got some extras for K and some for Benimaru.

K'
Quote
0 HD 2 Stock (Corner)

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+LK > s.LP > ;dn ;df ;fd ;df ;dn ;db ;bk+PP (EX) >  ;dn ;db ;bk ;bk+LK = 459 dmg

0 HD 2 Stock (Corner)

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > hop CD > air ;dn ;db ;bk+KK (EX) > ;dn ;df ;fd ;df ;dn ;db ;bk+P = 477 dmg

0 HD 2 Stock (Corner)

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > (;dn ;db ;bk)+HK x2 > c.HP >  ;dn ;df ;fd ;df ;dn ;db ;bk+ PP (EX) > ;dn ;db ;bk ;bk + LK = 524 dmg

0 HD 3 Stock (Corner)

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > hop CD > air ;dn ;db ;bk+KK (EX) > c.HP > ;dn ;df ;fd ;df ;dn ;db ;bk+PP (EX) > ;dn ;db ;bk ;bk+LK= 577 dmg


BENIMARU
Quote
0 HD 2 Stock (Corner)


j.HK > s.HK > ;dn ;df ;fd+PP (EX) > Run > ;dn ;db ;bk+P > ;dn ;df ;fd+HP > (;dn ;db ;bk x2)+P = 483 dmg
(444 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

0 HD 3 Stock (Corner)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > Run > ;dn ;db ;bk+P > ;dn ;df ;fd+HP > (;dn ;df ;fd x2)+PP (EX) = 580 dmg
(547 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

1 HD 2 Stock (Corner)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > Run > ;dn ;db ;bk+P > wait a bit > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> (;dn ;db ;bk+P ) x 2 > ;dn ;df ;fd+HP >  ;dn ;df ;fd ;uf+(HKx3) = 613 dmg
(564 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

1 HD 2 Stock (Corner)

j.HK > s.HK;fd ;df ;dn ;db ;bk ;fd+PP (EX) > ;dn ;db ;bk+P > wait a bit > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> (;dn ;db ;bk+P ) x 2 > ;dn ;df ;fd+HP >  ;dn ;df ;fd ;uf+(HKx3) = 604 dmg
(501 dmg if you substitute the (j.HK > s.HK) with j,d.HK aka Air Drill and hit 3 times.

1 HD 3 Stock (Corner)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > Run > ;dn ;db ;bk+P > wait a bit > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> (;dn ;db ;bk+P ) x 2 > ;dn ;df ;fd+HP > (;dn ;db ;bk x2)+P = 635 dmg
(593 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

1 HD 2 Stock (Anywhere)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> Jump Forward > Air Grab or Land and ;dn ;df ;fd ;uf+(HKx3)= 474 dmg
(442 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

1 HD 3 Stock (Anywhere)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> Jump Forward > (;dn ;db ;bk x2)+P = 522 dmg
(481 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)