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Chin Gentsai (Console)

Started by nilcam, December 06, 2011, 06:42:01 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Command Normals
Uronkochu - ;df + ;d
∟Feint - Press ;d again or hold ;df + ;d

Nikiyaku - ;df + ;b. ;b *

Special Moves
Chokaroh - ;dn ;dn + ;b / ;d >
∟Standing A (Press ;a during Chokaroh)
∟Nikiyaku (Press ;b during Chokaroh)
∟Getsugasosho (Press ;c during Chokaroh)
∟Far D (Press ;d during Chokaroh)
∟Zanbantetsu (Press  ;dn during Chokaroh)
∟Press  ;b ;d to cancel stance

Zanbantetsu - ;dn ;dn +  ;a / ;c *
∟Getsugasosho (Press ;a / ;c during Zanbantetsu)
∟Press  ;up to stop crouching

Suiho -  ;dn ;db ;bk+ ;a / ;c *

Ryu Sogeki - ;dn ;db ;bk + ;b /  ;d *

Inshu - ;bk ;dn ;db + ;a / ;c (Drink up to five times.  Increases offense 10% per drink)

Kaitenteki Kutotsuken - ;bk ;db ;dn ;df ;fd + ;b / ;d *

Desperation Moves
Tohkuhitenhoh - ;dn ;df ;fd ;dn ;df ;fd + ;a / ;c *

Tetsuzankou - (Drunk)  ;dn ;db ;bk ;db ;dn ;df ;fd + ;a / ;c

Neomax
Suisou Gouran Enbu - ;dn ;df ;fd ;dn ;df ;fd + ;b ;d (ground or air, can be controlled the direction of the flames)

Chins Wiki entry.

Console changes:
- (shown in video) Chin can do a close C from his d,d+K stance
- (shown in video) The weak version of his counter now has the attack come out faster than before and can connect into his rolling attack (HCF+K). As a result of this the counterattack almost never whiffs anymore, and there are very few situations in which he can’t follow up.
- (shown in video) He has less lag after his normal throw (both when in his stances as well as normally) and he can actually do followups in the corner.
- Chin’s defense no longer decreases when he has drink stocks
- The active time of his counters has been decreased. The normal version now has the active duration of the arcade’s EX version, and the EX version’s is shorter still.
- His EX counter does less damage, reduced from 237 to 199.

Producer Yamamoto says: We added some interesting buffs to gameplay using d,d+K. Although parry time on hk+LK {Ex qcb+BD} has been reduced, the overall frames are shorter making it difficult to get punished. Drinking is easier to use compared to the arcade now that there is no defense penalty. Please have fun with the now trickier Chin.

nilcam

#1
Reserved

nilcam

#2
Reserved

Rex Dart

What are the best follow-ups to landing a corner throw?

My current combo (meter allowing) is:

qcb+P (DC) hcf+B, df+BD, df+B, B x ?

Kane317

Quote from: Rex Dart on December 08, 2011, 11:10:37 AM
What are the best follow-ups to landing a corner throw?

My current combo (meter allowing) is:

qcb+P (DC) hcf+B, df+BD, df+B, B x ?

More specifically: qcb A, [DC] hcf D, df BD, hcf D, df B~B, s.C

Diavle

#5
Did you guys see Bala's chin in action? He plays him quite differently from the ones thus far, more upfront rushdown and less tricks. In all the matches I saw he didn't even use df+D once iirc.

He was extremely effective.

Reiki.Kito

Might want to edit the OP since he doesn't lose defense when he drinks anymore.

Rex Dart

Quote from: Reiki.Kito on December 08, 2011, 11:07:57 PM
Might want to edit the OP since he doesn't lose defense when he drinks anymore.

Good catch! Fixed.

Quote from: Diavle on December 08, 2011, 07:21:37 PM
Did you guys see Bala's chin in action? He plays him quite differently from the ones thus far, more upfront rushdown and less tricks. In all the matches I saw he didn't even use df+D once iirc.

He was extremely effective.

Do you have a video? Perhaps we should start a thread for Chin videos.

Saitsuofleaves

So in other words the Bala and Kane Video thread?
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Diavle

#9
Quote from: Rex Dart on December 09, 2011, 03:28:05 AM
Do you have a video? Perhaps we should start a thread for Chin videos.

http://www.twitch.tv/theanswerkof/b/302003096

There is actually a lot of solid play in there for a lot of characters,

Romance played probably the best Kensou I have seen thus far.

There is also some great Clark play by Bala,  and his Billy is the Billy to look at right now.

Sharnt

QuoteTetsuzankou - (Drunk) qcf qcf

It's qcb hcf
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

Kane317

#11
Quote from: Sharnt on December 10, 2011, 04:25:43 PM
QuoteTetsuzankou - (Drunk) qcf qcf

It's qcb hcf

Thanks, fixed.

---

Best 2 stock HD damage I could muster for console is: 920, no drinking involved, can be done full screen:
j.C, s.C, d x2+K~D, BC, s.C, (qcb A, [HDC] hcf D) x2, df.B, qcb C, [HDC] hcf D, qcb A, [HDC] hcf D, df. B, hcf B, qcb C [HDC], qcf x2+BD (hold up) {every hit but last 1~2}, hcf B, df.B x2~B, s.C

Quinho

Is it me or Chin doesn't work without stock/HD meter? I'm completely new to this game and I'm having trouble finding a perfect place for him in my team (Vice/King/Chin), should I put him in the third slot so he can take advantage of the meter from the previous characters, or he does just fine in the first slot of a team and I'm playing him completely wrong?

johrjives

#13
If I wanted to learn chin, would you recommend the trial combos or are the wiki/combos in these threads much better?

EDIT: wow, I think I found my new favorite character. Hes a machine that steamrolls you into the corner haha.

Kane317

Quote from: Quinho on December 15, 2011, 02:39:07 PM
Is it me or Chin doesn't work without stock/HD meter? I'm completely new to this game and I'm having trouble finding a perfect place for him in my team (Vice/King/Chin), should I put him in the third slot so he can take advantage of the meter from the previous characters, or he does just fine in the first slot of a team and I'm playing him completely wrong?

In the arcade version I would definitely he's best suited for 2nd or 3rd spot.  In the console, you can kinda compensate for the not having much meter by drinking instead.  Although he needs stocks too, he's very Drive gauge dependent.