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The King of Fighters XIII Gameplay discussion (All shortcuts on 1st page)

Started by Kane317, August 18, 2010, 12:06:37 AM

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the7k

I played on pad for years until this game. Just 2xHCB motions required me to change,  while is strange considering I mained Clark in XII. It was just easier in that game on a pad than this one.

In any case, I felt now was the best time to switch. So many noobs in the community now, it makes it easier to fit in with my lack of execution.

PhillyHigh

I know this is pretty noob question for me to ask but can you only cancels supers into neos during Hyper Drive?
XBL: Tha Real Philly

Takuma/Clark/Robert (aka Swag Gawd)

Saitsuofleaves

Quote from: PhillyHigh on January 02, 2012, 09:56:05 PM
I know this is pretty noob question for me to ask but can you only cancels supers into neos during Hyper Drive?

Correct.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

pablofsi

Use dp + strong punch, up-forward + weak punch to do NESTS Kyo's trials.

Roland

Hi guys,
This will be my first post on this forum.  I've been playing this game for a while.  I'm finding it difficult to open up patient players with the characters without command grabs.  I play against some people who I can rarely bait button presses and can always block my hops jump ins and target combos.  Due to the grab invulnerablity after block stun, I find it difficult to tick grab.  This forces me to get damage from footies and zoning which, honesty I don't find as satisfying as HD combo rape or do risky stuff like empty jump to a low.  What are some tricks for landing target combos?

DarKaoZ

Quote from: Roland on January 14, 2012, 03:28:33 PM
Hi guys,
This will be my first post on this forum.  I've been playing this game for a while.  I'm finding it difficult to open up patient players with the characters without command grabs.  I play against some people who I can rarely bait button presses and can always block my hops jump ins and target combos.  Due to the grab invulnerablity after block stun, I find it difficult to tick grab.  This forces me to get damage from footies and zoning which, honesty I don't find as satisfying as HD combo rape or do risky stuff like empty jump to a low.  What are some tricks for landing target combos?

Do the same

JennyCage

Quote from: Roland on January 14, 2012, 03:28:33 PM
Hi guys,
This will be my first post on this forum.  I've been playing this game for a while.  I'm finding it difficult to open up patient players with the characters without command grabs.  I play against some people who I can rarely bait button presses and can always block my hops jump ins and target combos.  Due to the grab invulnerablity after block stun, I find it difficult to tick grab.  This forces me to get damage from footies and zoning which, honesty I don't find as satisfying as HD combo rape or do risky stuff like empty jump to a low.  What are some tricks for landing target combos?

You can always do an empty hop into throw (regular or command).  Short hop X -> empty short hop throw works good on most people.  That's not really a combo though (unless you're Beni or Kensou in the corner).

Probably the best way to "open people up" is getting good at short hop pressure in general, combining quick overheads with the empty hop into low/throw.  The faster and more reliably you can mixup your highs and lows, the more chance the opponent has of messing up a block.
Kick, punch, it's all in the method. Not mother approved but totally kid tested.
https://www.youtube.com/watch?v=rCPTb9h2V5s

Aenthin

Does anyone else have an overhead to overhead attack? That is, a jumping normal to an overhead command/special. All I know is that Mai (j.d+B), Kim (j.qcb+K) and Ralf (j.qcf+P) have these. It doesn't have to knockdown though.

Edit: Oh and it doesn't have to combo. It just has to be another overhead for mixup purposes.

Rex Dart

@Aenthin: I think that's everyone.

I have a quick question. You can't Drive Cancel on a guarding opponent, but what about on guard point?

BioBooster

No DC against guard point either. Can loop clark's B sab to test against.

Aenthin


TrulyAmiracle

Quick question, is it not possible to do an immediate roll on wake-up?
I've had a few situations where the opponent would do a meaty and I'd try to roll as soon as i get up but nothing comes out and I eat the meaty, just wanna know if the game just doesnt let u roll for a few frames when u get up or was it just me messing up the timing/input.
Winning is Everything. How you do it doesn't matter...

PSN/XBL/Steam: TrulyAmiracle

Angel|Mian|Meitenkun|Ralf|Geese|Ramon|Vice

Reiki.Kito

Quote from: Eternal Blaze on January 27, 2012, 02:59:05 PM
Quick question, is it not possible to do an immediate roll on wake-up?
I've had a few situations where the opponent would do a meaty and I'd try to roll as soon as i get up but nothing comes out and I eat the meaty, just wanna know if the game just doesnt let u roll for a few frames when u get up or was it just me messing up the timing/input.

You probably did, but they timed it so that they'd do it on the first frame of your wake-up. We're also not aware if rolling has start-up frames and if you're invincible through those frames as well.

MaruchanSoup

Quote from: Reiki.Kito on January 27, 2012, 04:11:07 PM
Quote from: Eternal Blaze on January 27, 2012, 02:59:05 PM
Quick question, is it not possible to do an immediate roll on wake-up?
I've had a few situations where the opponent would do a meaty and I'd try to roll as soon as i get up but nothing comes out and I eat the meaty, just wanna know if the game just doesnt let u roll for a few frames when u get up or was it just me messing up the timing/input.

You probably did, but they timed it so that they'd do it on the first frame of your wake-up. We're also not aware if rolling has start-up frames and if you're invincible through those frames as well.


That being said, is it possible to backdash right as you are waking up to escape meaties?
or does backdash not have any invincibility?

Reiki.Kito

Well, you can backdash the moment you get up. You'll get hit, but you're considered airborne on the first frame. You can avoid being thrown and jump some deep lows, but the good part is that if they hit you with a normal, you just get knocked down to the floor which does give you some invulnerability.