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The King of Fighters XIII Gameplay discussion (All shortcuts on 1st page)

Started by Kane317, August 18, 2010, 12:06:37 AM

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oricon

How do you punish ralfs dive punch, i use nests kyo, kensou and k

Saitsuofleaves

...Run up and punish.  Unless he spaced it EXTREMELY well, it's not a hard punish.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

hiltzy85

has anybody ever figured out the frames for Iori's qcb+B (or D) on hit?  I know that qcb+B is like -3 or -4 on block, but pushes you back out of range of a lot of things so it can't really be punished except by really really fast stuff, and that qcb+D is even less negative than that, but I am interested to know how much advantage it gives Iori on hit. 
Is it actually better for me to end short strings with qcb+B (to keep them standing and at possible disadvantage) or should I just use qcb+C (for the extra damage/meter plus knockdown)?
For example, if I hit with qcb+B at the end of a small combo, and do a cl.C right after, am I going to get stuff by somebody mashing out a DP with Kyo or something?  It wouldn't surprise me if 1f grabs could get me after it if I try to attack, but if I suspect they are going to do that, I could just hop instead of pressing a button...

Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

Diavle

Quote from: oricon on February 07, 2012, 08:42:03 PM
How do you punish ralfs dive punch, i use nests kyo, kensou and k

Can't speak for nests Kyo since I didn't buy him (though he has autoguard all over the place so...) but for Kensou ex super and ex qcf+K work well. For K its qcb+D if he's within range and qcf qcf+P super. These are on block. Its best to just roll forward when you see it coming for an easier punish.

hiltzy85

Has anybody else noticed incidences of King's NeoMax hitting more than 15 times (IE doing more than 450 damage)?  I hyperhopped in on somebody yesterday in a match and did a bare Neo Max with King, and it got 19 hits (for I guess 570 damage).  I couldn't tell you for sure what the position of the person was, or if it was a counter hit or something, or if they had left the ground right before getting hit, but it did a bunch of extra damage.
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

oricon

Any good way to deal with takuma players who keep spamming his flying kick?

hiltzy85

Can't you just block it and punish him?  I can't imagine that it's safe on block
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too


hiltzy85

you must at least be able to throw him after blocking it.  The B version might be safe, but I'd be very surprised if the D version was as well
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

Saitsuofleaves

Quote from: hiltzy85 on February 11, 2012, 06:19:38 AM
you must at least be able to throw him after blocking it.  The B version might be safe, but I'd be very surprised if the D version was as well

Throwing isn't a very good punish seeing as how you can still throw tech during recovery.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Cibernetico

Hey guys, if you care to know, Justin Wong just said that out of all the fighting games this generation, he considers KOF13 to be the best overall out of all of them in a talk show at http://www.twitch.tv/afterdarkgaming

BioBooster

Thanks for the post, that's definitely interesting. Will check this out.

Proto Cloud

Quote from: Cibernetico on March 22, 2012, 03:13:53 AM
Hey guys, if you care to know, Justin Wong just said that out of all the fighting games this generation, he considers KOF13 to be the best overall out of all of them in a talk show at http://www.twitch.tv/afterdarkgaming

I wouldn't be surprised he'd say something like that. The guy knows quality and plays a lot of fighters. Problem is that KOF isn't paying out as big as Capcom games yet.

Atb_555

Quote from: Cibernetico on March 22, 2012, 03:13:53 AM
Hey guys, if you care to know, Justin Wong just said that out of all the fighting games this generation, he considers KOF13 to be the best overall out of all of them in a talk show at http://www.twitch.tv/afterdarkgaming

Yo which vid are you referring to?  I was listening to Down Four Cast Ep. 2 Part 2 but they were ranting about MK. 

BioBooster

Yeah was a rant/winge-fest pretty much throughout, couldn't find the bit where jwong made those comments, will take your word for it though. Any other talk was pretty much drowned out by empire tales or triforce opinions and people reacting to that.