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Yuri Sakazaki (Arcade Version)

Started by nilcam, July 27, 2010, 03:46:20 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Oni Harite - ;bk/ ;fd+ ;c/ ;d close

Tsubame Otoshi - ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Moves
Yuri Raijin Kyaku - ;df+ ;b in air

Tsubame Tsubasa -  ;fd+ ;a

Special Attacks
Saiha - ;dn ;db ;bk+ ;a/ ;c *

Yuri Chou Upper - ;fd ;dn ;df+ ;a/ ;c *

Raiouken - ;dn ;df ;fd+ ;c/ ;d (also in air) *

Ko Ou Ken - ;dn ;df ;fd+ ;a/ ;c *

Hyakuretsu Binta - ;fd ;df ;dn ;db ;bk+ ;b/ ;d *

Houyoku - ;fd ;dn ;df+ ;b/ ;d *
┗ Nage ;a/ ;c, Yuri Raijin Kyaku  ;b/ ;d, Dageki  ;a ;c

Desperation Moves
Haoh Shou Kou Ken - ;fd ;bk ;db ;dn ;df ;fd+ ;a/ ;c

Hien Hou'ou Kyaku -  ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b/ ;d

Neomax
Haoh Raiouken - ;dn ;db ;bk ;dn ;db ;bk+ ;a ;c also in air

Yuri's Wiki entry.

Console changes:
Yuri
*The distance travelled on her dp as well as the angle of descent has been adjusted
*Her air throw coming off of dp.K has special follow up properties
(special follow up properties â€"ie- versus normal situations where an opponents in an air status that cannot be followed up on with subsequent attacks)
-s.B is faster
*j.A can be cancelled with her dive kick
-Movement limits on Yuri’s dive kick have been relaxed
*Her hcb.B is now a 1 frame cmd throw
-The invincibility after attack frames on EX hcb.K has been shortened
-Recovery on haoh-shokoken improved

Yamamoto:
Depending on which buttons get pressed on hcb.K, a 1 frame throw, a running throw, an invincible attack, the properties of the move change dramatically so it will be necessary to use the variations according to the situation. This will be a versatile weapon in her arsenal so please give the move a try in depth. The real spectacle here is her air throw from dp.K which is now a hit-anything move. Try racking up on damage in various situations!

krazykone123

#1
Combos

No Gauge
- cr. Bx2, st. B, dp+C
- cl. C, dp+C

Gauge Consumption
- cr. Bx2, st. B, dp+C (1), (SC) qcf hcb+K
- (Corner) st. C, qcb+AC, qcb+C, qcb+A, qcf hcb+K
- (Corner) st. C, qcb+AC, qcb+C, qcb+A, dp+A (1), [DC] qcb+C, qcb+A, qcf hcb+K
- (Corner) st. C, dp+C (1),  (DC) qcb+C, qcb+A, qcf hcb+K

HD Combo
- (Corner) cr. Bx2, st. B, [HD] st. C, dp+C, [(HDC) qcb+C, qcb+A, dp+A (1)]xN, [HDC] qcb+C, qcf hcb+D, [MC] qcbx2+AC, qcf hcb+D

Kane317

#2
Saw a cool Yuri combo here, 6m15s.

d.B x2, s.B, dp+P [1hit], [DC], dp+K.P, d.C, Ex dp+K.AC

FataCon

is divekick safe on block? i used to see it a lot in early vids. not so much anymore. mostly hop C's. at least i think its a j.C... (double-handed downward hit?)

Kane317

#4
Quote from: FataCon on September 26, 2010, 12:35:24 PM
is divekick safe on block? i used to see it a lot in early vids. not so much anymore. mostly hop C's. at least i think its a j.C... (double-handed downward hit?)

I'm almost certain it's safe, Reynald (12slythe), one of the regulars at AI does it all the time.

Shiranui_ninja

I don't see why people prefers Kula over Yuri, I think Yuri's far better.

MUSOLINI

kula has easier no bar and no drive cancel combos that do well over 30%, can rush like a motherfucker and is generally damn easy to use. if you dont have a bar and no dp your pretty much nailed in that corner unless you can make a good roll and fuck her. 1 mistake and boom, another at least 30% gone. yuri is good, but not kula good.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Kane317

Quote from: MUSOLINI on October 06, 2010, 09:12:55 PM
kula has easier no bar and no drive cancel combos that do well over 30%, can rush like a motherfucker and is generally damn easy to use. if you dont have a bar and no dp your pretty much nailed in that corner unless you can make a good roll and fuck her. 1 mistake and boom, another at least 30% gone. yuri is good, but not kula good.

It really comes down to ease of use.  Really.

krazykone123

Wiki template is finished

Shiranui_ninja

PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

AzureTAG


marchefelix

I just realized:

Her Houyoku move is a parody of a move by Akuma, isn't it?

Diavle

Quote from: marchefelix on April 08, 2011, 05:16:35 AM
I just realized:

Her Houyoku move is a parody of a move by Akuma, isn't it?

Yep, she also used to have his Raging Demon and Ryu's Shin Shoryuken back in the day.

marchefelix

Quote from: Diavle on April 08, 2011, 08:33:29 PM
Quote from: marchefelix on April 08, 2011, 05:16:35 AM
I just realized:

Her Houyoku move is a parody of a move by Akuma, isn't it?

Yep, she also used to have his Raging Demon and Ryu's Shin Shoryuken back in the day.

I knew Shin Shoryuken, but Raging Demon? When was this?

Aenthin