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Robert Garcia (Arcade Version)

Started by nilcam, July 27, 2010, 03:49:02 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Kubikiri Nage - ;bk/ ;fd+ ;c/ ;d

Command Moves
Upper - ;fd + ;a

Lower - ;fd + ;b

Ushirogeri - ;b ;d (in air)

Special Moves
Ryugekiken - ;qcf + ;a / ;c *

Ryuga - ;dp + ;a / ;c *

Hienshippukyaku - (charge) ;db, ;fd + ;b / ;d *

Hienryujinkyaku - ;qcb + ;b / ;d (in air) *

Geneikyaku - ;fd ;bk ;fd + ;b / ;d *

Ryuren Geneikyaku - ;hcf + ;b / ;d (close) *

Desperation Moves
Ryukohranbu - ;qcf ;hcb + ;a / ;c *

Haohshokoken - ;fd ;bk ;hcf + ;a / ;c

Neomax
Hienshippuryujinkyaku - ;qcf ;hcb + ;b ;d


Robert's Wiki entry.

Console changes:

- (shown in video) stand CD has faster startup
- You can’t roll recover after being hit by his NEOMAX
- (shown in video) LK Hien Shippuu Kyaku {charge db~f+B} has faster startup, such that it can be comboed from light attacks.
- (shown in video) his f+A floats the opponent upwards if done by itself
- (shown in video) EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
- EX Ryuuko Ranbu has more lag after being blocked.
- (shown in video) EX Ryuuko Ranbu has had the damage for each of its hits adjusted. The entire move does the same damage, but its damage in combos has been buffed. The finishing hit now does 100 damage by itself.
- Haoh Shoukou Ken has faster startup and will combo from strong attacks.

Yamamoto â€" There’s no invincibility on Robert’s f+LP {f.A}, but when trading with a jump attack, it’s still possible to juggle afterwards. It’s a one command move, so good to keep in mind as an anti-air option. Not only can weak hien-shippukyaku combo from weak attacks, Ryugekiken is useful against opponents who roll forward.

fiol



KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

krazykone123

#2
EDIT: Moved to the top, thanks as always -Kane317

Technical Reference
http://www.youtube.com/watch?v=C299OL3EB8k

Combos
- j. D, st. C, f+B, f+A, dp+C
- j. D, st. C, f+B, f+A, db~f+K
- st. C, f+B, hcf+K
- st. C, f+B, dp+C
- cr. B x2, f+B, dp+C
- cr. B x2, f+B, hcf+K

Gauge Consumption
- JD, st. C, f+B, f+A, dp+C, (DC) qcf+P
- JD, st. C, f+B, f+A, dp+C, (DC) f b f+K
- JD, st. C, f+B, f+A, dp+C, (DC) qcf hcb+P
- st. C, f+B, hcf+BD, f b f+K, dp+P
- st. C, f+B, hcf+BD, f b f+K, qcf hcb+P
- cr. Bx2, f+B, qcf hcb+P

Simple neomax combo
st. C, f+B, f+A [HD], st. C, f+B, qcf hcb+BD

Mr.KOF

Just letting Everyone know that Hienshippukyaku - (charge) ,  +  /  *

EX version does not combo into if opponent is crouching.

This combo is recommended if opponent happens to be crouching while you're doing your combo!

s. ;c, ;fd ;b, ;fd ;a, ;b& ;c,s. ;c, ;fd ;b, ;fd ;a,Ex Ryuren Geneikyaku -  +  /  (close) *,EX Geneikyaku -    +  /  *,
into NEOMAX. This is the basic 5 meter Combo.

If you want the middle trial corner(middle screen)

j. ;d,s. ;c, ;fd ;b, ;fd ;a, ;b+ ;c,s. ;d, ;fd ;b, ;fd ;a, ;fd ;df ;fd ;c,in air canceling into Hienryujinkyaku -  ;d,Ryuga -  ;c,Cancel into Ex Geneikyaku -    ,canceling into Ryukohranbu -  , and finally into NEOMAX!



eLive.pro|Mr.KOF

Rex Dart

You might want to include the fact that Robert can triangle jump off the sides of the screen in his movelist.

A bit off-topic, but why do all the movelist (in all the character threads) use Low Punch/Kick and High Punch/Kick instead of Light and Strong? Wouldn't a low attack be a crouching attack? Is this some kind of mistranslation from SNK? Regardless, it seems misleading.

nilcam

Quote from: Rex Dart on August 24, 2010, 04:30:39 PM
You might want to include the fact that Robert can triangle jump off the sides of the screen in his movelist.

A bit off-topic, but why do all the movelist (in all the character threads) use Low Punch/Kick and High Punch/Kick instead of Light and Strong? Wouldn't a low attack be a crouching attack? Is this some kind of mistranslation from SNK? Regardless, it seems misleading.

Fixed. Thanks for pointing that out.

TYRANNICAL

Question about the unblockable:
How is the recovery on it?  I kinda doubt all he can do is a FB for oki after it.  I recall seeing Kyo cancel his animation after doing his HCB+K and wondered if Robert could do the same.  If you don't know what animation I'm talking about
Kyo:Does the finger taunt
Robert:fixes his jacket
KOF XIII:
-K'/EX Kyo/EX Iori
-K'/Andy/Kyo
-Benimaru(Duo Lon)/Robert/Takuma(Iori)

Might controls everything.

MUSOLINI

http://www.youtube.com/watch?v=VxKVm2TwYnk#ws

for mr kof.

could you pull this combo off and check for another ending? after that last ex f, b, f+BD in the vid we see him do fb (miss) dc into ex dm. seeing the timer, it looks like theres barely enough time for something like this.

after last f,b,f+BD, jump QCB+K (kof 97 method), DP (dc) into exdm.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Mr.KOF

Quote from: MUSOLINI on November 22, 2010, 11:29:59 AM
http://www.youtube.com/watch?v=VxKVm2TwYnk#ws

for mr kof.

could you pull this combo off and check for another ending? after that last ex f, b, f+BD in the vid we see him do fb (miss) dc into ex dm. seeing the timer, it looks like theres barely enough time for something like this.

after last f,b,f+BD, jump QCB+K (kof 97 method), DP (dc) into exdm.

After the last f,b,f,BD i would rather cancel it into his flying kick, and then cancel into EX Dive kick and ending it with the Level 1 Ranbu

eLive.pro|Mr.KOF

MUSOLINI

damn, that ones even nicer. i think he should have enough hd meter to pull it off. any idea of damage it might do(100%)?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Mr.KOF

Quote from: MUSOLINI on November 24, 2010, 09:13:44 AM
damn, that ones even nicer. i think he should have enough hd meter to pull it off. any idea of damage it might do(100%)?

To the best of my knowledge i do not think Robert has any HD combos surpassing the 89 mark. I'd rather try 20 + variations of combos including making use of all his move sets into one combo than going for the most damaging. If i didn't care about style i'd just perform super/drive cancels all day and forget about HD cancels...but you know what? " If I do not glow, it's not the time for you to go"! This is the way i play KOF!

eLive.pro|Mr.KOF

MUSOLINI

thats cool, i think the version i mentioned might not be too far appart from that 89%.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Mr.KOF

This happens to be Roberts highest damage output 5 stocks 89 percent

J.C,stand C,F+B,F+A,HD Acitivate,Stand C,F+B,F+A, qcf B+D,Flying Kicks D,In air cancels to dive kick B, Dp C, canceling into fireball A, Dp C, canceling first hit into level one ranbu,off the last hit  canceling into Neo MAX.



eLive.pro|Mr.KOF

Kane317


Mr.KOF

#14
Quote from: Kane317 on May 11, 2011, 12:39:32 AM
Bump for a cool Robert combo.

great combo! it's situational though. The fireball wouldn't cancel off correctly off a DP up close. I was expecting something crazier...but it was a small delight =P

eLive.pro|Mr.KOF