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Messages - Stone Drum

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31
Meet & Greet / Re: Hey fellow fighters
« on: May 23, 2012, 07:30:39 PM »
thanks crowe and BioBooster.  OMG I love this game and community

but holy F is the cpu difficulty pathetic.  Rarely punishes kensou's heavy dp, plus you could just take them to the corner and dp them over and over until they get stunned.  And playing with traditional tactics, the cpu still never even gets me half health on my first character the whole match, on the hardest difficulty.  I suck at the game, what gives -_-

32
True, vf isn't really too unique in that regard.  That can be said for just about all fighters, I think.  But I think where vf is unique is in unmatched fluidity and dynamism.  The fighting between two good players is like a dance, especially compared to other 3d fighters like soul calibur that feel like stunted one bout trades of attacks.  Block, throw an attack, get blocked, block, repeat.  That's exaggeration, but that is how other 3d fighters feel to me after playing vf..

33
Of course, it can be hard for other reasons.  But I never found anything difficult about the game, there was never a point in learning the game where I reached a point where I simply couldn't do something or couldn't understand something.  It just takes a heck of a long time to build the muscle memory to be proficient with your character.  Often it is difficult commands or very strict frame links that make fighting games hard, and I was just making a point that in that regard, vf5 is a cakewalk

tangentially, I hate the traditional sound effects -_-

34
It is remarkable.  The fighting engine is just so fluid once you get good.  My personal favorite thing about the game is the complex moveset, especially with my character lei fei.  Switching between his 8 stances either by control or by naturally flowing into them is just incredibly fun when you master him.  I am not sure if any fighting game in the world is as dynamic as vf5s will be.  I also detest when people say vf5 is hard.  Yes, it took me years to have a natural grasp of lei fei, but none of the inputs are difficult.  I don't think a long time is synonymous with hard. 

35
Meet & Greet / Re: Hey fellow fighters
« on: May 18, 2012, 05:18:45 AM »
Thanks : D
pleasure to meet you.  Believe it or not, I have an advantage when it comes to controlling the d-pad, but I am at a disadvantage in that I can't use a fight stick.  I think I'm doing alright though, I got to Kensou's last challenge and am stuck on Andy's 7th or 8th challenge.  Leona's are... I don't get them yet :X 

But I shall hit up the Leona section and get that worked out.  Thanks again guys for the welcome. 

36
Meet & Greet / Re: Hey fellow fighters
« on: May 17, 2012, 07:07:56 PM »
Thanks for the welcome.  The DC community seems really nice.  I know, I feel good about losing BlazBlue now  :)
I've been trying to talk people into understanding and getting into fighting games, including kof13, but always to no avail.  It's like one is either a fighting game fan or the genre is nonexistent to them. 

Kof13 is definitely going to be a challenge for me, since I have to play with a 360 controller because I was born with 1 hand.  I think I can become good though.  Especially with the help of people here.  And once I get solid, I can help newcomers
 




37
Meet & Greet / Hey fellow fighters
« on: May 17, 2012, 05:57:07 AM »
My name's Zach.  As of the past 2 or so years, I've really gotten into 2D competitive fighting games.

My dive into the fighting genre was virtua fighter 5.  That game made me realize how much beauty and sheer competitive depth lies in the art of making fighting games.  But my interest in 2D fighters became piqued by BlazBlue, and I've had so much fun playing BlazBlue that 2D fighters are my new idée fixe.  I have at least tried out a decent number of fighters, including BlazBlue, ssf4, sc2/4/5, ssbm/brawl, vf5, mvc1+3, and now Kof13.  

Probably the only reason I have kof13 is because my roommate took my BlazBlue and I didn't bother to get it back, and I wanted a new fighter.  I've only had kof13 for about a week, but I can already tell I am going to be playing kof13 for years on end.  At first, the game felt very basic and restrictive coming from BlazBlue, but now I understand that it is neither of those adjectives, but rather incredibly controlled and refined.  It is incredible.  Perhaps the best fighter ever made; so natural and intuitive to pick up, but impossible to master; something that can't be said to the same extent of BlazBlue with its ridiculous cast, larger moveset and nonlinear combo sequences.  

Anyway, I've decided to learn Kensou/Leona/Andy in that order, but I am a bit unsure if that setup is the best.  I'd like Leona in the middle, but I don't know if I should switch Kensou/Andy, or even switch Leona/Andy if better.  

I probably won't get into the competitive scene any time soon just because I am very reserved, and I am not sure if I have anything to contribute to this community, but I can try.  I have a hard time connecting with people so I don't really try that anymore.  Sorry for the winded and pointless introduction, and thanks for reading.
  ;dn ;df ;fd ;dn ;df ;fd ;a ;b  :)

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