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Shen Woo / Re: Shen Woo (Console)
« on: December 31, 2012, 02:30:27 PM »Thanks guys much appreciated!
Btw Malik, what did you mean by 5?
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A Raiden's simple tutorial I've made (Brazilian Portuguese/English ~ EngRish).
Safe Jumps, grab ranges, coordinated guard crush, combos and more are covered in this video.
Enjoy and thanks for watching o/
Anyone here thinks we should compile a bunch of hype moments from various tournaments this year into a best of 2012 compilation video? Then release it New Years Eve?
So close to ROCV with Robert but it seemed like Teezab just didn't know that matchup. That was a damn good K'. Scary Goro too.
Terry just need Power Dunk+Break. Ralf just needs his SAB, and maybe Ralf Charge. Ryo really needs his Renbuken and Moko Raijin Setsu.
No need for an additional version of those characters.
Only character that warrants an EX version imo is Robert and his charge style from 99/00 and NGBC.
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.
I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.
The idea of "honest to goodness KOF" is not something I totally agree with; basically it means people just want to play "98". One of the best things about KOF has been it's willingness to experiment with new features. Usually what makes it good or not is the balance it receives in characters and systems, which is why XIII is among the more highly regarded. It would be good to have a mode like 98 advanced, probably the most standard mode in KOF now, as an option instead of the only way to play. And I get away with playing XIII like it's 98 anyway; you work harder, but it does work.
I think KOF should just stick with the 98UM approach - Choose your Power Gauge, Mobility and Evasive Options. Advance Mode Power Gauge allowed you to use Max Mode to perform a SDM and gave you an attack power boost, while Extra Mode could use Quick Max.
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.
I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.