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Messages - Tyrant292

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31
Shen Woo / Re: Shen Woo (Console)
« on: December 31, 2012, 02:30:27 PM »

Thanks guys much appreciated!

Btw Malik, what did you mean by 5?


32
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: December 29, 2012, 03:33:47 PM »

Regardless about the pachinkos.

I am still hopeful that they will deliver.

33
Shen Woo / Re: Shen Woo (Console)
« on: December 29, 2012, 03:32:00 PM »
Hey guys,

Need some tips regarding Shen on:

Applying pressure.

Dealing with pressure. I have difficulty dealing with Kyo XIII.

Zone Control.


34
General Discussion / Re: The King of Fighters XIII Video Thread
« on: November 19, 2012, 07:47:09 AM »
A Raiden's simple tutorial I've made (Brazilian Portuguese/English ~ EngRish).
Safe Jumps, grab ranges, coordinated guard crush, combos and more are covered in this video.

Enjoy and thanks for watching o/



Thanks for the great video Kaede The Seiryu. It was very informative and very well done; one of the best tutorial videos out there.


Anyone here thinks we should compile a bunch of hype moments from various tournaments this year into a best of 2012 compilation video? Then release it New Years Eve?

That would be awesome. It's a great Idea Desmond; It would be a great game promoter.

35
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: November 03, 2012, 08:46:11 AM »


Neo Geo x Gold edition is on amazon for pre order.

Sorry if this announcement is not in the right place but I dont know where to announcement.

36
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 16, 2012, 05:51:18 AM »
Yeah I forgot that Homies. Louis I wasn't talking about 3SOE. What Capcom did there is use GGPO's netcode on the game but the servers they used were ancient, GameSpy servers to be exact.

We'll see what happens, I still have faith in SNK that they will deliver and I am not concerned right now. Yes' their silence is not promising but I have patience.

37
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 15, 2012, 03:56:40 PM »

I dont think the one frame links and the number of sprites or pixels are that big of an issue. 3rd Strike had huge combos, one frame links, karas and it is the game that has the most sprites drawn in. It worked great on GGPO. They can do a good netcode for KoF XIII without going 2.5d or reverting to what BB is doing; it's not impossible.

I do believe that SNK are working on something. After the success of XIII it's hard to believe that they'll just stop there hopefully they have a marketing plan or something.

38
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 26, 2012, 08:45:52 AM »
^

I feel the exact same way. They do need to expand their market into PC it would be much better for them. Now Japanese inde developers are releasing their games on PC and I thing they should follow suite.

39
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 24, 2012, 12:47:03 PM »

I am not optimistic about CvS3. Judging from their recent games I dont think it would be nearly as good as CvS2 and I'll hate to see it in 2.5D.

I think it's time for for SNK to bring 98um 02um on PSN and Steam. Hopefully "if" they bring it on PSN it wont only be in the Japanese market.

40
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 21, 2012, 04:34:44 PM »

Ok, it's good to see CvS2 back but why is it only in the Japanese market!?!?!?!?!?!?

Is the Japanese FG market that big??

41
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 21, 2012, 04:27:23 PM »
So close to ROCV with Robert but it seemed like Teezab just didn't know that matchup. That was a damn good K'. Scary Goro too.

Yeah that was a good match. Thanks for the comment LouisCipher.

42
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 19, 2012, 02:57:15 PM »

This video is from our weekly casuals. Please leave us some comments and tips. As you can see it's not high level play, we're still leveling up.



Please watch the rest.

43
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 19, 2012, 02:36:59 PM »
Terry just need Power Dunk+Break. Ralf just needs his SAB, and maybe Ralf Charge. Ryo really needs his Renbuken and Moko Raijin Setsu.

No need for an additional version of those characters.

Only character that warrants an EX version imo is Robert and his charge style from 99/00 and NGBC.

I agree with you here but I am not sure about EX Robert. They need to bring other characters rather than EX ones.

44
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 17, 2012, 08:11:08 AM »
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.

I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.

The idea of "honest to goodness KOF" is not something I totally agree with; basically it means people just want to play "98". One of the best things about KOF has been it's willingness to experiment with new features. Usually what makes it good or not is the balance it receives in characters and systems, which is why XIII is among the more highly regarded. It would be good to have a mode like 98 advanced, probably the most standard mode in KOF now, as an option instead of the only way to play. And I get away with playing XIII like it's 98 anyway; you work harder, but it does work.


I totally agree here.

45
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 16, 2012, 07:23:39 PM »
I think KOF should just stick with the 98UM approach - Choose your Power Gauge, Mobility and Evasive Options. Advance Mode Power Gauge allowed you to use Max Mode to perform a SDM and gave you an attack power boost, while Extra Mode could use Quick Max.

No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.

I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.

You have a point here but I like the HD mode because I liked 02um more than 98um even though I prefer the character cast of 98 um over 02um. I think what they need to do is that the neomax should only work while your HP is red like 02um and make it more strict to use in actual games. If HD is used without neomaxes, I think it would be better. Still I like the current system. I would like to see another KoF more than anything else, it's the best franchise SNK has IMO.

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