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Messages - Sabin

#1
Quote from: Terrastorm on March 19, 2012, 11:05:36 PM
Quote from: Sabin on March 19, 2012, 10:48:29 PM
Yea, I thought there was gonna be a decent amount of activity on here re: whos going and maybe some front page stuff, but I guess not. I have to find out whos going by doin detective work and asking other players. Xian shhould be in attendance tho, pretty sick.

Remember guys if you don't speak up, I can't help you if you're coming to this event
You can sign up at the Venue, right?

Yea, pretty sure it's not going to reach the 128 person cap. You can sign up at the venue.
This goes for the places with states that cannot register due to gambling laws (AZ for instance.)
And yea, if you were to enter all 3 it is $100 not 180, lol.

I didn't expect people to go crazy over MLG since Final Round ended so recently. And I just got hired by them so I have to pick up where they left off.
#2
Yea, I thought there was gonna be a decent amount of activity on here re: whos going and maybe some front page stuff, but I guess not. I have to find out whos going by doin detective work and asking other players. Xian shhould be in attendance tho, pretty sick.

Remember guys if you don't speak up, I can't help you if you're coming to this event
#3
Hi guys, I'm a director for the MLG event for all the fighting games (production wise,) so any questions just ask me here. Or ask me on twitter @nycfurby. List of whos confirmed for the event would be nice guys thx! :P
#4
Playin some KOF13 with Pr Balrog now at 6am lol
#5
General Discussion / Re: Netcode Lag/Delay Test Reports
November 30, 2011, 07:14:05 PM
Yeah I tried that day 1. It barely lags at all when it's Fiber to Fiber as I said from the get go.
#6
General Discussion / Re: After Dark Gaming KOF13 Stream
November 29, 2011, 10:04:08 PM
Good shit R.E.L, youll probably come to the same conclusion that I did though :(
#7
General Discussion / Re: Netcode Lag/Delay Test Reports
November 29, 2011, 09:55:34 PM
Quote from: JennyCage on November 29, 2011, 09:09:59 PM
MK9 has better netcode than KOF13?  Where can I get what you're smoking?  MK9's netcode is terrible despite two patches to address it.  Offline combos have to be completely retimed for online.  The delay is massive and it's wildly inconsistent.

MK9 has only had one patch for the netcode, and even then its still not as good as SSF4 level.  I'd say its around 75% of where SSF4 should be.If you've been following my stream at all you would see the connections that I have had with people with strong connections or fiber optics. I post my stuff on TestYourMight all the time actually, and if you check my archives for MK9 you can see I play people with varying sort of connection strengths.

Quote
Sabin, you've been posting a lot talking about how bad the netcode is, but is it possible you have some bad routers between you and the people you're trying to play against?  I play people thousands of miles away and the delay is very minimal.  The fact that you think MK9's netcode is better is incredible given my experience, and I was pretty big into MK9's online for a long time.

Just because I said it's better doesn't mean I think it's GOOD. You're getting hung up on semantics here. While I do agree it's still subpar, at least it's possible to play people from other regions altogether. With KOF13, not really possible. Again, it's possible that I can have a laggy router along a certain hop to someone but in order to figure that out again - we'd have to spend a day tracerouting stuff. Which would mean community effort with people overall, which is certainly something I've discussed with a few people.

Regardless of you blaming my setup, like I said before, I have yet to find one player worth their salt that will defend the netcode. You most likely won't. It's almost like people don't want to accept the reality of the situation :(

Quote
KOF13 does have desyncs though, but they may not be noticed unless you're in voice chat with your opponent.  This might be due to my friend's slightly unstable internet, but it exists in a way similar to GGPO or Kaillera.  To me it's very weird that there's Sabin-like experiences with unplayability and my/my friend's experience where it's the closest thing to GGPO without using rollbacks.  It's not like MK9 where you have to totally adapt your timings to perform online combos, and it's leagues better than Kaillera and 2002UM.

With input delay netcode, if the connection is unstable enough, no matter what, you WILL have to compensate your timing in order to land combos consistently. This goes for SSF4, MK9, and KOF13. The question is, how does the netcode handle said input delay and how does it mitigate it? Not asking for miracles but it can certainly use improvement.

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So where is the inconsistency coming from?  Are the connections peer to peer?  Are they routed through an Atlus server?  Something is obviously wrong, I just wish we could figure out what.  I hate seeing so many people disparage the netcode because it's causing people to not buy the game out of fear that it's bad, but it's not, at least when it works... trouble is apparently it doesn't work for everyone.

Edit:  Also is this something more common on PS3?  Maybe you guys should include a list of systems affected.

Again, traceroutes dude. Over both systems. Yes when connection strength is strong, it works great. In a strong 3 bar connection even, the input delay is consistent (but manageable). Played BananaKen last night (someone who I also play in SSF4AE,) connection quality was worse for us compared to other games (but he then commented it's better than playing 3 bar ranked, lol.)
#8
General Discussion / Re: Netcode Lag/Delay Test Reports
November 29, 2011, 08:45:09 PM
Not great either, not as bad as KOF13 of course but still not SSF4 quality. I guess somewhere in the middle (closer torward SSF4 side, but not great.)

I wanna tip my hands off to Dream Cancel for writing the open letter. If you guys care about KOF13 lifespan, please, please post that article, retweet it, post it on facebook, blow it up. Check the front page!!
#9
I salute you
#10
General Discussion / Re: Netcode Lag/Delay Test Reports
November 29, 2011, 06:36:05 PM
Ironreaver: Sure, we can try. But given my exp with Nocturnal I'm not expecting good things. I get about 80 (good connection) to 120ms (standard) to the WC from the EC. I'm expecting it to be far higher to Hawaii which will mean completely unplayable. But yeah if you want to get sadface, sure.

Quote from: ShinSyn on November 28, 2011, 11:32:45 PM
Well, with my experience, netplay has been great.  I've only had one bad connection

Good Connections:

Myself: Illinois
Opponent: SoCal
Connection: 3 Bars
Little to no lag, just online input delay

Facepalm #1 :(


Quote
Myself: Illinois
Opponent: Pennsylvania
Connection: 3 Bars
Virtually no lag, just online input delay

Facepalm #2 :(

Quote
Bad Connection:

Myself: Illinois
Opponent: Michigan
Connection: 3 Bars
The lag was horrendous, we had to synchronize every round we played and I couldn't even do BnB's in our connection because of the delay and random spikes we had.  Virtually unplayable.

At least here, you finally start to accept reality man. Thank god, I was worried. :( Basically what youre saying with your post is, there is lag, it is just CONSISTENT lag, meaning something you can deal with (but doesnt mean it's good by any means.)

Quote
The netcode could use some work but it's not as bad as some others are saying.  Either way, I'm going to play XIII because I'm lucky enough to enjoy the game offline because there is a scene here in Chicago and I can go up to Michigan once every 2 weeks to make it to Casuals out there if I wanted to.

Dude, find me 1 top player in America that will go on record and say the netcode is acceptable. I'm still waiting  I highly doubt you will :( Noone I know who's opinion means anything (meaning theyre a seasoned player and can tell input delay from tourneys, constant offline play over the years) has gone on record to defend the netcode.

Instead of making posts like this (which obfuscate the issues because it's quite obvious that you cannot tell the difference between lag and input delay, please help us get behind the issue of FIX the netcode, because as it is right now, its simply unacceptable :(

It's a shame most people wont ever get to play on good netcode or have good internet period..when both sides have good net, and the netcode is good "online delay" is far less of a issue. For examples of this, check Godsgarden online tourneys for SF4 which are for serious amounts of money, and are online, where players with beast connections dont have as much problems with delay that we do.

I played SSF4 yesterday for a long time just to compare the netcode, it is light years better, and I have a much higher chance of finding close to lag free connections. Sigh :( Sad truth of the situation is, SSF4 netcode is barely acceptable as is (still input delay, but great connections mitigate these issues)
#11
live now with some kof13 action, taking 10 min break then im going to get it in
#12
General Discussion / Re: Netcode Lag/Delay Test Reports
November 28, 2011, 05:23:42 PM
hah if you guys caught last nights stream youd see the horrors of wireless. someone joined my room with 100mbit FIOS from NJ, it was 3 bar cause he was on wireless, once he switched to wired, 4 bars and it was great lol.

Also, had nothing but crap connections yesterday with 3 bar players from a few states away :(
#13
Live again with some KOF13 action. Stream link at the top of the thread.
#14
General Discussion / Re: Netcode Lag/Delay Test Reports
November 28, 2011, 01:54:16 AM
Quote from: MUSOLINI on November 27, 2011, 11:13:32 PM
yo sabin you seem like the good spokesperson to tell them at atlus. i dont know if we EU players can do the same with rising star games, we could ask for a patch. if eventhe japanese players where complaining when they got the best internet in the world you know somethings up.

i dont have connections at atlus, dreamcancel guys do though.
if kof13 is on the spooky stream for nec, of course thats the first thing im talking about before i commentate the matches :(

I don't think Japan/Korea will complain about the netplay. Like I said in the beginning of the thread when you play fiber to fiber its honestly fine.
#15
I actually didnt even know there was a option for slower. I just saw 84% and assumed it would say faster than 84% of the us. My bad. Still, point stands