1f Backdashes are introduced. Look at the changes that could counter this:
K' now has 2 anywhere juggles.
Goro can chase with a cancelable roll and grab on recovery.
Clark has a faster Hop, and Autoguard SAB.
Benimaru can place an electric bubble in the air that'll catch and hold you in place.
Chin can hop after you, and cancel into a comboable normal throw in corner.
Sie can do similiar.
Mature and Iori rush after you with a faster dashing slash.
Elisabeth can Anywhere Juggle you weak that catches the hop, of EX command dash for insta throw.
Vice can reset and land her EX Decide.
Ryo's faster weak DP will possibly catch it on good reaction.
Goro's new EX throw recovery will alow him to whiff, and still chase you.
I think it's pretty obvious they planned for this change (of course), and that much of the new tools and changes to recovery on certain moves, is to make this a more viable escape to certain things, but also easier to punish, if it's too depended on.
I think it's nice, it introduces a new layer of depth and mixup, similiar to how having dashing grabs forces people to not simple recovery-roll back from every knockdown, even at a fairly large distance. It takes a bit of "autopilot" out of recoveries, and makes that metagame that much more interesting.