Author Topic: KOF XIII 5th |OT| Thread: Console Change log edition  (Read 365251 times)

Saitsuofleaves

  • Legendary Wolf
  • *****
  • Posts: 2407
  • Even in the Darkness, Light Shines Through
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #315 on: November 03, 2011, 05:21:57 PM »
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

  • Legendary Wolf
  • *****
  • Posts: 1937
  • they call me jigga the ultimate ni...yeah
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #316 on: November 03, 2011, 05:27:10 PM »
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?
apparently you were

Diavle

  • Legendary Wolf
  • *****
  • Posts: 1128
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #317 on: November 03, 2011, 05:31:05 PM »
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?

Lol touche.

THE ANSWER

  • Legendary Wolf
  • *****
  • Posts: 893
  • I AM THE ANSWER
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #318 on: November 03, 2011, 05:40:20 PM »
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?

LMAO! I stopped watching when they started SF4 :P
@theanswerkof
twitch.tv/theanswerkof

Saitsuofleaves

  • Legendary Wolf
  • *****
  • Posts: 2407
  • Even in the Darkness, Light Shines Through
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #319 on: November 03, 2011, 05:42:05 PM »
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?

LMAO! I stopped watching when they started SF4 :P

Hey, I was barely attentive when they were playing and I still caught the announcement.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Kane317

  • Administrator
  • Legendary Wolf
  • *****
  • Posts: 2990
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #320 on: November 03, 2011, 06:43:19 PM »
EDIT:  WOO, Level Up streaming November 14th at Atlus HQ for some Console Prerelease Stream Event...did we already know about this?

LOL, WTH?  We didn't even announce it yet?  Where did you hear this from?
The real question is why have you been holding out on us Kane? You knew about something this cool and said nothing? I feel betrayed.



Allright, I'm over it.

Lols, we were waiting for SNKP to approve the event poster because it has their copyright images.

Saitsuofleaves

  • Legendary Wolf
  • *****
  • Posts: 2407
  • Even in the Darkness, Light Shines Through
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #321 on: November 03, 2011, 07:00:50 PM »
Well I'm assuming it's approved because it was full front and center when Valle was making the announcement.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

  • Legendary Wolf
  • *****
  • Posts: 1308
  • Drunken Master
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #322 on: November 03, 2011, 07:02:16 PM »
What's this about backdashing being invincible? I don't think it'll make a big difference, it's simply another option to keep in mind. I don't think it makes Grapplers less scary, so long as their grabs don't have long recovery frames in which case most SNK grapplers don't. Clark is still scary. As is Vice. Can't speak for the others.

*And if backdashing performs similarly to Garou than it's not something you can just mash out to avoid shit. It takes timing and a bit of Yomi to get it right.
Team: Billy, Clark, Hwa.

Reiki.Kito

  • Legendary Wolf
  • *****
  • Posts: 1432
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #323 on: November 03, 2011, 07:04:14 PM »
What's this about backdashing being invincible? I don't think it'll make a big difference, it's simply another option to keep in mind. I don't think it makes Grapplers less scary, so long as their grabs don't have long recovery frames in which case most SNK grapplers don't. Clark is still scary. As is Vice. Can't speak for the others.

*And if backdashing performs similarly to Garou than it's not something you can just mash out to avoid shit. It takes timing and a bit of Yomi to get it right.

Maxima laughs at 1F backdashes and says "Get in the corner"

Diavle

  • Legendary Wolf
  • *****
  • Posts: 1128
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #324 on: November 03, 2011, 07:31:51 PM »
What's this about backdashing being invincible? I don't think it'll make a big difference, it's simply another option to keep in mind. I don't think it makes Grapplers less scary, so long as their grabs don't have long recovery frames in which case most SNK grapplers don't. Clark is still scary. As is Vice. Can't speak for the others.

*And if backdashing performs similarly to Garou than it's not something you can just mash out to avoid shit. It takes timing and a bit of Yomi to get it right.

No invincibility, just conisdered to be in the air within 1 frame (which still screws over grapplers).

And MOTW dash didn't require strict timing, it was easy to avoid stuff with it.

omegaryuji

  • Scion of Flame
  • ****
  • Posts: 478
  • And they called it puppy love
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #325 on: November 03, 2011, 07:35:17 PM »
No invincibility, just conisdered to be in the air within 1 frame (which still screws over grapplers).
I gotta say, though, it'll be pretty hype to see Raiden snatch someone with meaty anti-air bomber *laughs*
Old man/bad player

SAB-CA

  • Legendary Wolf
  • *****
  • Posts: 832
    • View Profile
    • Studio Artic Bananna!
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #326 on: November 03, 2011, 07:41:18 PM »
1f Backdashes are introduced. Look at the changes that could counter this:

K' now has 2 anywhere juggles.
Goro can chase with a cancelable roll and grab on recovery.
Clark has a faster Hop, and Autoguard SAB.
Benimaru can place an electric bubble in the air that'll catch and hold you in place.
Chin can hop after you, and cancel into a comboable normal throw in corner.
Sie can do similiar.
Mature and Iori rush after you with a faster dashing slash.
Elisabeth can Anywhere Juggle you weak that catches the hop, of EX command dash for insta throw.
Vice can reset and land her EX Decide.
Ryo's faster weak DP will possibly catch it on good reaction.
Goro's new EX throw recovery will alow him to whiff, and still chase you.

I think it's pretty obvious they planned for this change (of course), and that much of the new tools and changes to recovery on certain moves, is to make this a more viable escape to certain things, but also easier to punish, if it's too depended on.

I think it's nice, it introduces a new layer of depth and mixup, similiar to how having dashing grabs forces people to not simple recovery-roll back from every knockdown, even at a fairly large distance. It takes a bit of "autopilot" out of recoveries, and makes that metagame that much more interesting.

Saitsuofleaves

  • Legendary Wolf
  • *****
  • Posts: 2407
  • Even in the Darkness, Light Shines Through
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #327 on: November 03, 2011, 07:56:04 PM »
It's nice to know that the weeks until the next games come out will be filled.

November 8th is Ultimate Norcal vs. Capcom 2

This weekend is Canada Cup.

November 14th is the Prerelease Event.

Next day is the release of UMvC3 which has a tourney on stream the 19th (though it will probably be at Guard Crush/WNF on the 16th as well).

And of course, the next week is KOFXIII.

Filled couple of weeks.  Good time to be a stream monster...or live in Cali.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

SAB-CA

  • Legendary Wolf
  • *****
  • Posts: 832
    • View Profile
    • Studio Artic Bananna!
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #328 on: November 03, 2011, 08:00:46 PM »
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?

Hmmm, right at the beginning of part 2:


Good to see :)

Diavle

  • Legendary Wolf
  • *****
  • Posts: 1128
    • View Profile
Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #329 on: November 03, 2011, 08:04:39 PM »
It'll introduce a whole new mind game for sure, baiting backdashes and then punishing, or being baited into baiting a backdash and then getting punished back. I think its going to be fun.

It's nice to know that the weeks until the next games come out will be filled.

November 8th is Ultimate Norcal vs. Capcom 2

This weekend is Canada Cup.

November 14th is the Prerelease Event.

Next day is the release of UMvC3 which has a tourney on stream the 19th (though it will probably be at Guard Crush/WNF on the 16th as well).

And of course, the next week is KOFXIII.

Filled couple of weeks.  Good time to be a stream monster...or live in Cali.

Canada Cup is going to be so good, there are so many top class players attending its not even funny.