Author Topic: KOF XIII 5th |OT| Thread: Console Change log edition  (Read 365920 times)

Saitsuofleaves

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #975 on: November 17, 2011, 10:50:21 PM »
Idk, I hope Fei Kensou is possible so that way I can focus on what to do for Saiki, King and Hwa.

For Saiki you can make him as Remi from SF3. Saw that color edit in a video, forgot which one, but it was recent.

I know...I just don't like Remy.  If I need effeminate Guile-Type characters, I'll go to Ash thank you very much.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

DarKaoZ

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #976 on: November 17, 2011, 10:51:26 PM »
Ah
True
Hopefully it would just be a matter of changing all the sections on his costume to the same colour no?
Since his muscle tonal structure is all visible through his outfit anyway

*fingers crossed*

Yeah, I hope it's possible, because it looks great in Kensou.

Anyways, added the new info, check the thread guys, tell me if that works out?

Delta

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #977 on: November 17, 2011, 10:53:22 PM »
That shirtless Kensou looks boss, and thanks SAB for the color references from the video, the only one i could guess was Kula as Asuka and it was because i read it before watching it.

SAB-CA

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #978 on: November 17, 2011, 11:06:36 PM »
I disagree... but at least they won with her :P

Of course, the thing most important in that video is Mai comboing neomax after her 2C. The rest is fine and some nice colore edits :P And I noticed Mai say something to Andy when she finishes neomax. I think it wasn't necessary talk to andy, but I liked how it sounds. she has a very nice new voice.

Can't wait to have this game, and 25th looks so far... :(

Which part disagreed, colors or their fight with her? I liked the fact they used her stand D to cover ground very effectively, or even the far swipe of her C, especially after the crouching weak blockstrings. It was a great way to show how her normals are better than average, which a lot of Mai gameplay doesn't even begin to suggest (though they always show her Jump CD is fantastic.) Also got to see nice use of Anti-Air Ryuenbu, the Neomax change, her Chain combo for HD confirm, use of faster kachosen... seemed like a really nice "these are the reasons you'd like to play Mai!" primer, haha.

And yeah, I really like her new voice... she's easy to listen to, lol.



That shirtless Kensou looks boss, and thanks SAB for the color references from the video, the only one i could guess was Kula as Asuka and it was because i read it before watching it.

NP, it's fun trying to decipher those things :)

The Fluke

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #979 on: November 17, 2011, 11:18:52 PM »
I noticed Mai say something to Andy when she finishes neomax. I think it wasn't necessary talk to andy, but I liked how it sounds. she has a very nice new voice.

Can't wait to have this game, and 25th looks so far... :(

I believe she says "Andy, wait for me".

I like the look of her normals, always have actually. Even in the old games she always had good range and speed, similar to Chun Li in some ways so i'm sure i will enjoy playing her.

sibarraz

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #980 on: November 17, 2011, 11:23:44 PM »
I can't describe how amazing is this game

So far I unlocked Billy, know I need saiki


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darkTown2

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #981 on: November 17, 2011, 11:28:18 PM »
you could describe it by telling us more about it.....
psn: darkTown2
kof 13: kyo,iori,k'

milesw

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #982 on: November 17, 2011, 11:30:44 PM »
満月の夜にまた会おうか!

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Saitsuofleaves

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #983 on: November 17, 2011, 11:31:20 PM »
Uh...who's Mugi?
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Delta

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #984 on: November 17, 2011, 11:35:16 PM »
I'm guessing a character from K-On animu.

And tell us a bit about Story Mode pretty please.

sibarraz

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #985 on: November 17, 2011, 11:43:06 PM »
mmm, so far the game looks perfect, loading times are not a trouble, and the stages looks better than the arcade edition at least for me

That's all I could say so far I only had played one hour


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sibarraz

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #986 on: November 17, 2011, 11:50:34 PM »
mmm, everyday you learn something new, I didn't know that with clark you can cancel his gatling attack into his aerial grab pressing dp + p


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milesw

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #987 on: November 17, 2011, 11:51:04 PM »
Maaan.
My 40'' HD TV lags like hell but I wont stand having to play it on a...CRT.

When I played it in the Japan on the HD cabinets the game looked soooo crisp since the screens were super long
and you literally had to turn your head to navigate the whole screen :D
満月の夜にまた会おうか!

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sibarraz

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #988 on: November 18, 2011, 12:03:39 AM »
mmm, so info about online

Not players yet

Ranked had 4 modes, quick match, custom match, arcade and training mode, a good detail this


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SAB-CA

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #989 on: November 18, 2011, 12:08:57 AM »
mmm, so info about online

Not players yet

Ranked had 4 modes, quick match, custom match, arcade and training mode, a good detail this

Ahhh, so they didn't remove the ability to play arcade while waiting for matches, which they had in 12. This is good to hear! Also about the training mode, I had wondered where the option would pop up.

So there seems to be no Lobby present, right? Just 1 on 1 fight rooms, correct?

And... you'll make your KFC Iori and Iori WTPOF, now, won't you? ;-)