It's pretty hard getting people into the series that no body knows how to play, especially one that thinks that XIII is another XII. Where I'm at players called the series garbage without even playing one of them. It took me a hell of a long time to convince that the game is really good and it's worth the time and effort.
Who are these people that think 13 is like 12? I have to assume you're talking about people into entirely different fighters like maybe Virtua Fighter or maybe MK... long shot would be Clay Fighter

.
I would argue that KOF isn't
that different from SF. It's not like playing SF than playing MK.
Some more musings from training mode:
I really like Hwai, I think I'll use him as a backup. Have to get used to the inputs for his grab super and Neo Max. It's also a plus that I can pull off semi-successful his Hyper Drive combos. Hwai is ultimately a better version of Joe minus zoning. Just take Joe's specials, make them better, give him better air control, remove the useless Slash Kick, and there ya' go. Plus he can get drunk with 1 frame invincibility and adds to commentary hype.
I can do Goro's Hyper Drive into Neo Max without many problems. It's funny that just being as basic as possible nets you 850 damage with 3 bars. With Clark it's a bit of a bitch to get the timing down on when to cancel into Neo Max off of Grab Super, there's times where I swear I did it right but nope. Gotta' work on that. I might need a new controller, I like the Hori but the D-pad is a bit stiff and pulling off HCB moves is a bit of a pain.
I don't know if that Bala combo with Clark
http://youtu.be/AY2G3uAW6iw is going to work with me or not. My philosophy has always been to keep combos that I know I can do 10 times out of 10. If I can't do it that consistently than I might have the opportunity and fuck it up because I went for the fancy stuff. That combo is hard as hell to pull off and it only nets you (not counting the grab super in there) roughly 700 damage. But, comboing into EX Grab and cancel into Grab Super will do about 530 damage. Is an extra 170 or so damage worth being extra risky? I've decided that no it isn't, at least for me.
I just can't get Billy's Hyper Drive stuff down. I've made it a priority when doing Corner combos to go for resets.
Too hype for Mr. Karate DLC.