Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 318937 times)

Kane317

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #270 on: November 27, 2011, 12:50:00 AM »
So much comraderie for Chin players...I'm envy that.

Like all four of us in the world, yay!

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #271 on: November 27, 2011, 12:58:29 AM »
So much comraderie for Chin players...I'm envy that.

Like all four of us in the world, yay!

I'd rather have 4 brothers than 1000 strangers.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Ky0

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #272 on: November 27, 2011, 01:04:11 AM »
I'd rather have 4 brothers than 1000 strangers.
  :)

KoF 4 EVA

Delta

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #273 on: November 27, 2011, 02:07:29 AM »
From MMCafe, mbisonhatclub posted this:


Quote
An MIT Socks Step shows us this data from a hex editor? It's probably nothing important nor hinting and probably either was just characters they planned on having but didn't make it (a la Iori 98/Billy data in KOFXII) or just trophy data-related.


This is the image that was posted:





But then again , this could be just NOTHING, could be fake, just take it however you want.

solidshark

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #274 on: November 27, 2011, 02:26:13 AM »
From MMCafe, mbisonhatclub posted this:


Quote
An MIT Socks Step shows us this data from a hex editor? It's probably nothing important nor hinting and probably either was just characters they planned on having but didn't make it (a la Iori 98/Billy data in KOFXII) or just trophy data-related.


This is the image that was posted:





But then again , this could be just NOTHING, could be fake, just take it however you want.

Seems more like story paths, minus shion. Would've been awesome to see though.
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-Terry Bogard, 1995

Ky0

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #275 on: November 27, 2011, 02:29:06 AM »


c015_heidern
c016_xxxxxx (vanessa?)
c017_xxxxxx (BlueMary?)


c018_adelheid
c019_xxxxxx (Magaki?)
c020_shion

xD

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solidshark

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #276 on: November 27, 2011, 04:36:14 AM »
Hey, one can always hope.

Too bad Botan and co aren't on that list.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #277 on: November 27, 2011, 05:08:12 AM »
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

HaxMurderer

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #278 on: November 27, 2011, 07:04:29 AM »
giggidy

BiGGDaddyCane

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #279 on: November 27, 2011, 07:20:26 AM »

Delta

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #280 on: November 27, 2011, 07:29:29 AM »
Well, coming again from MMCafe, Toxico solved the mystery:

Quote
The .lua files are the ones from the scripts (on screen text and nothing else), the one that changes on the movies when you set the language to something else. In other words that much is just their dialogs from story mode.

In order to be planned unused characters they not only need need to be the same type of files that the "characters" are, but they also need to be grouped among them. Considering XIII cycle of development, I wouldn't be surprised if there is no extra planned character left out at all, regardless of we having the Arcade or Console version.

DarKaoZ

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #281 on: November 27, 2011, 07:41:29 AM »
Why I can't color Diana and Foxy when I color Kula?! =(

Delta

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #282 on: November 27, 2011, 08:30:35 AM »
Why I can't color Diana and Foxy when I color Kula?! =(

Now that you bring that, can you change the hair color to be multicolored ?(like Yamazaki, Goenitz or every Falcoon character)

MUSOLINI

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #283 on: November 27, 2011, 10:33:38 AM »
yo EDDR, you get the game already? ive got mine, but without the soundtracks. wtf is wrong with these fucktards? ima send them an e-mail tomorrow.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

KBlackNoah

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #284 on: November 27, 2011, 11:11:14 AM »
yo EDDR, you get the game already? ive got mine, but without the soundtracks. wtf is wrong with these fucktards? ima send them an e-mail tomorrow.

How is the netcode for you? .. and what connexion speed do you have?

Mine looks like this - tested with a server from France


and this is my local
« Last Edit: November 27, 2011, 11:17:41 AM by KBlackNoah »