Author Topic: KOF XIII 6th General Thread: Console Released edition  (Read 319255 times)

Mr Bakaboy

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #345 on: November 29, 2011, 01:16:47 PM »
Just curious if anyone else is experiencing it. Is there an unusual amount of droppers on this game? I thought I was playing SVC again. One guy really befuddled me. He put on his message before the match starts "Don't hold back." Then drops when I have him down 2 characters.

Are the droppers getting away with not recording a loss, or are they in withdrawal from Capcom installing punishments for dropping?
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Shiranui_ninja

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #346 on: November 29, 2011, 02:13:24 PM »
Just got it my copy today, can't wait to play it!  :)
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Xxenace

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #347 on: November 29, 2011, 04:10:59 PM »
When is iori out?
dec 6th i think for 5 bucks

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #348 on: November 29, 2011, 06:03:29 PM »
Here's a good question for our tourney players: Do you absolutely have to know Neo Max combos in order to be competitive? Just curious if there's anyone that's done well in tournies (like Top 8) without using the extended Neo Max combos for select characters.

Knowing Neo Max combos, it depends on your character.  Hell, in Arcade, almost no one used them because finishing with your EX DM was almost always the better choice because it was one meter less, the damage was still similar, and you weren't on the HD bar's time limit to use it.

But like I said, now it depends on your characters.

In your case, you won't need it with Maxima when you have him on point.  With Billy, it wouldn't hurt.

Ralf...uh, no, I don't think so, I've never seen a Ralf actually use it before out of combo videos.

Clark, yeah, I would learn that to put someone down really quick if you're loaded on meter.
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THE ANSWER

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #349 on: November 29, 2011, 06:11:40 PM »
Here's a good question for our tourney players: Do you absolutely have to know Neo Max combos in order to be competitive? Just curious if there's anyone that's done well in tournies (like Top 8) without using the extended Neo Max combos for select characters.

For top 8 in tourneys is a must, like Saitsuofleaves explained before it wasn't that necessary because of the 3 meter requirement but now in the arcade version you need to know them.


Just curious if anyone else is experiencing it. Is there an unusual amount of droppers on this game? I thought I was playing SVC again. One guy really befuddled me. He put on his message before the match starts "Don't hold back." Then drops when I have him down 2 characters.

Are the droppers getting away with not recording a loss, or are they in withdrawal from Capcom installing punishments for dropping?

Let me guess, are playing on PSN? I hear there's lot of quitters there. I don't think the system to punish them is severe enough.
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Sanger Zonvolt

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #350 on: November 29, 2011, 06:21:57 PM »
So about how much time have you guys spent in training mode since release?  :)

Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #351 on: November 29, 2011, 06:32:12 PM »
So about how much time have you guys spent in training mode since release?  :)

Considering I always host my own matches, and it takes forever to get actual matches that don't suck online...a long damn time.
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MUSOLINI

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #352 on: November 29, 2011, 06:46:38 PM »
Here's a good question for our tourney players: Do you absolutely have to know Neo Max combos in order to be competitive? Just curious if there's anyone that's done well in tournies (like Top 8) without using the extended Neo Max combos for select characters.

yes, otherwise your handicapped vs players that can do it. also it's not just about the NM, it's more about the HD activation and learning those combos. shen for instance can do like 80% damage of a hd combo with 1 super bar added. if youd try to do a similar combo without going into hd mode, you cou use all your dc meter and 5 super bars and stil not get 80% damage. so do you need to know these combos, no. will they help you out tremendously, fuck yeah cause you'll be conserving bars while doing more damage. isn't 1+1=3? in kof, yes. whatever the fuck i meant.
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Gramas

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #353 on: November 29, 2011, 07:57:00 PM »
got the game yesterday but I couldnt put the time it deserves untill today

I played 6 hours straight and its fantastic,my fingers are literally burning

In fact the game is not executional heavy like I tought(I tried a bit of classic 98 and that game its scary)

You just have to be very clean with the motions,I mastered some kyo hd combos and Im not that good @execution,in fact I use some tricks (I always go for c.C df+D(2)hcb+k instead of cl.C df+d(1)hcb+k) after hitconfirm into HD,I also tried the vice loop but I can only get the lp mayhem one :/(I dont even know if you can use hp mayhem lol)

oh I dont know how to play kof at all but training mode its still fun as hell atm


darkTown2

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #354 on: November 29, 2011, 10:48:37 PM »
just got my copy  :)
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Kane317

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #355 on: November 29, 2011, 11:44:11 PM »
Hey, did anyone at Levelup upload Bala's matches from the stream to Youtube yet? I want to study his Billy Kane.

I forgot to say this but nice trolling with Clark's B Sab, Kane.

Sorry for the late reply, but back in the days we called it mindgames.  What's this trolling business? =)  I suppose a thanks in order, thanks :)

Here's a good question for our tourney players: Do you absolutely have to know Neo Max combos in order to be competitive? Just curious if there's anyone that's done well in tournies (like Top 8) without using the extended Neo Max combos for select characters.

For top 8 in tourneys is a must, like Saitsuofleaves explained before it wasn't that necessary because of the 3 meter requirement but now in the arcade version you need to know them.

I'm going to politely disagree here.  Yes, in the console the NeoMaxs have lower requirements and from producer Yamamoto-san himself, he wanted encourage NeoMaxes being used.  However, it's still up to your playstyle and character.  Remember, most characters don't use NeoMaxes outside of HD combos so if you don't normally do them, you probably won't in the console either.  For what it's worth, I tied 7th at Evo and I never used NeoMax combos.
« Last Edit: November 30, 2011, 04:40:33 AM by Kane317 »

sociald

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #356 on: November 30, 2011, 01:42:00 AM »
Just got it my copy today, can't wait to play it!  :)

finally ;)
enjoy it buddy

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #357 on: November 30, 2011, 01:47:27 AM »
Here's a good question for our tourney players: Do you absolutely have to know Neo Max combos in order to be competitive? Just curious if there's anyone that's done well in tournies (like Top 8) without using the extended Neo Max combos for select characters.

For top 8 in tourneys is a must, like Saitsuofleaves explained before it wasn't that necessary because of the 3 meter requirement but now in the arcade version you need to know them.

I'm going to politely disagree here.  Yes, in the console the NeoMaxs have lower requirements and from producer Yamamoto-san himself, he wanted encourage NeoMaxes being used.  However, it's still up to your playstyle and character.  Remember, most characters don't use NeoMaxes outside of HD combos so if you don't normally do them, you probably won't in the console either.  For what it's worth, I tied 7th at Evo and I never used NeoMax combos.

Sir I respect your point of view, and I will agree to disagree. I do see the need to learn NeoMax combos as a number of characters such as Yuri, Terry and Saiki allow you to follow up after a NeoMax which in cases is better than just going for a normal super or Ex Super ender.
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Saitsuofleaves

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #358 on: November 30, 2011, 01:48:22 AM »
*hears Saiki can follow up after a Neomax*

Say what now?
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Delta

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Re: KOF XIII 6th General Thread: Console Released edition
« Reply #359 on: November 30, 2011, 02:54:26 AM »
According to the PS Store update, there is a new KOF XIII Theme (Theme 3), i'm guessing the 360 will get it too.
I'm still waiting for someone to rip those awesome arts seen in the theme 1 and 2.