A friend and I were playing with Goro pretty hard in training mode trying to get a feel for the character... While I have many things on my mind and lots of question to ask, one thing in particular stood out and it has to do with a particular combo:
Ex SPD, or his hcb+f command grab ... Run up,
Hp xx Lk command Roll xx into a reverse air throw
The roll runs underneath the air born opponent and the air throw grabs from behind!We stumbled across this combo when we were trying to perform the regular version where it's the same but having an air throw that hits from the front, my friend came up with the idea and we decided to try to see if it was possible and it turned out that it is!
This combo works and I feel it's something worth perfecting for it's mid screen application, it's application being that it can put the opponent in the corner from mid screen from 1 EX command grab and nothing more...
The problem with this combo is it's incredible difficulty due to several factors of which i'm not certain need to be...
Here they are
as I think they need to beThe run up into

Hp needs to be timed so that it hits fairly low to the ground
the command roll that comes afterwards needs to quickly be cancelled into a air throw with it's inputs reversed
*HCB* instead of HCFDo you guys know of this combo and do any of you know have an understanding of how to hit it more consistently?
Does the

fierce need to indeed need to connect fairly low to the ground?
Does the air throw after the roll need in fact be cancelled ASAP?Does it need to be delayed perhaps?
What determines this?
I invite anybody to try out this combo for themselves and join me trying to figure out how this works exactly...
