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KOF 2002UM - Heidern

Started by krazykone123, August 22, 2010, 10:11:32 AM

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krazykone123

Throws:
Lead Belcher - close ;bk/ ;fd+ ;c
Backstabbing - close ;bk/ ;fd+ ;d
Critical Drive - ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Moves:
Shooter Narnangel - ;bk/ ;fd+ ;b

Special Moves:
Cross Cutter - ;bk charge  ;fd+ ;a/ ;c
Moon Slasher - ;dn charge ;up+ ;a/ ;c
Neck Rolling - ;dn charge ;up+ ;b/ ;d
Storm Bringer - close ;fd ;df ;dn ;db ;bk+ ;a/ ;c
Killing Bringer - ;fd ;df ;dn ;db ;bk+ ;b/ ;d

Desperation Moves:
Final Bringer - ;dn ;df ;fd ;dn ;df ;fd+ ;a/ ;c
Heidern End - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;b/ ;d

Super Desperation Moves:
Final Bringer - ;dn ;df ;fd ;dn ;df ;fd+ ;a + ;c
Heidern End - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;b + ;d

HDSM:
Caliburn - ;dn ;df ;fd ;dn ;df ;fd+ ;b + ;d

Videos
http://zoome.jp/LKH/diary/23/

Training Mode Videos
http://www.nicovideo.jp/watch/sm6968723
>copy and paste here, http://mmcafe.com/nico.html

Nikolai VolKOF

How the hell does he do a moon slasher in the middle of that combo? http://zoome.jp/LKH/diary/23/

jinxhand

It seems his block stun trick with  ;bk ;fd ;a;c still guarantees a free  ;dn ;df ;fd ;dn ;df ;fd ;a;c if the opponent tries to do anything... I was able to catch my opponent attacking or even doing jump attacks... Jumping  ;c ;d didn't even seem to work...

I haven't had the chance to truly practice with him just yet, but what frame traps or general tricks does he have if any???
I'm on FightCade!!!
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Nikolai VolKOF

His neck rolling is unblockable

syxx

Quote from: Nikolai VolKOF on November 05, 2010, 08:04:26 AM
His neck rolling is unblockable

it also counts as a throw so if they try to roll, then they can get hit by it

Nikolai VolKOF

My homeboy plays Heidern non-stop, and he's very good with using/abusing neck rolling, which is weird because i never see pros use it even though it is unblockable. I treat it like Bison head stomps, jump up or back and attack, back dash. Don't do that with his super though, block that one completely then punish. How do you all counter neck rolling use/abuse?

jinxhand

Quote from: Nikolai VolKOF on November 06, 2010, 05:03:13 AM
My homeboy plays Heidern non-stop, and he's very good with using/abusing neck rolling, which is weird because i never see pros use it even though it is unblockable. I treat it like Bison head stomps, jump up or back and attack, back dash. Don't do that with his super though, block that one completely then punish. How do you all counter neck rolling use/abuse?

I know for some characters, its all about using whatever high priority move you've got, or whatever has range... For Billy, I use j. C, as it shoots out just enough to hit Heidern. For Mature, I was successful with j. B, and sometimes cr. C. You've gotta go in practice mode and figure what can stop it... Mirror mode works sometimes, but you have to do extra inputs so you can jump just as Heidern starts the move. For me, I jump, then immediately charge down, so that when I hit up + B/D, my character is jumping, and then you can try that... Or just go into player mode and get a friend... I know the stuff I tried out was successful in actual matches...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Remxi

You're not supposed to attack it, you hop/jump and punish it with a combo, like you would against any other command grab.

jinxhand

#8
I just know that whenever I do fight a Heidern player, I tend to beat that move out and most if the time I only do it if space isn't available for me to hop back... The only one that is a little tricky is his D version of the grab because he covers so much ground, and if Heidern knows how to control space well, he can really trap you at almost any range...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Nikolai VolKOF

Killing Bringer can catch supers dms, word

jinxhand

#10
One thing to note: neck rolling also "catches" one hit from Ralf's tackle, but because the tackle is practically unbeatable, Heidern just flies right off of him... Even the super doesn't work on the tackle...

Plus, in the corner from charge b~f + A/C, you can hit them in mid air with a standing A, or you can connect either DM if you input the move right after the projectile hits. It doesn't matter whether or not the move is a counter hit, or a normal hit, it should still connect...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Nikolai VolKOF

What's up with Storm Bringer? Some people get out of it instantly.

Remxi


jinxhand

I notice that his C and D attacks seem to beat out a bunch of characters' C and D attacks... Is there anyone that can beat him in terms of normal attacks due to speed/priority... I know he beats out Billy Kane in almost everything except cr. A due to range, and even that depends on how far in the hitbox Heidern is...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Shinra Shiranui

KOF XIII: EX Kyo,Mai,Saiki