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Terry Bogard (Arcade Version)

Started by nilcam, July 27, 2010, 03:47:00 AM

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MUSOLINI

In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

metaphysics

Damn that is doable, too much meter for my liking tho , but its super duper sick
Props for mr. KoF I cuz god knows I was never gonna try it, too much work to do with other characters, and am super terrible at reading combo transcriptions I think I'm dislexic or something lol cool video
" you fight well in the old style"

MUSOLINI

#32
isnt it possible to finish the combo with a normal rising tacle weak or strong? you know, to conserve meter.

edit: in fact the character is still pretty high in the air after the last burning knuckle. mr kof happen to try doing a crack shoot after it?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Aenthin

Probably, but it looks cool that way. xD
That and it seems that it was only because of the EX Rising Tackle that actually makes it a 100% combo.

MUSOLINI

doing a 99 or 100, it would be better to go for the 99 instead for that extra meter. not to mention you could potentially use this combo even with terry as your second character. also if a crackshoot is possible after that last burning knuckle it would probably do even more damage. but the hight looks tricky, might work, might not. though it really does seem like the hight should work for a normal rising tackle. and if im not mistaken that hight after the last burning knuckle looks suspisciously like the same high terry has the opponent at right after he dc's into a crackshoot after a normal burning knuckle into crack.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Rex Dart

#35
Please enjoy some Terry info, won't you?

EDIT: Moved to the first page -Kane317

Woooo. That was a lot of writing.

Kane: Do you think you could post the correct move strengths of that 100% Terry combo? I'd like to update my first post, but don't want to get it wrong twice.

Edit: Thanks Musolini! Let me know if you spot any more errors.

krazykone123

#36
Great job Rex!, the template for the Terry (XIII) wiki is up so you can start adding info now

MUSOLINI

hey rex, crack shoot is with B and D.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Kane317

Quote from: Rex Dart on November 01, 2010, 02:32:49 PM
Kane: Do you think you could post the correct move strengths of that 100% Terry combo? I'd like to update my first post, but don't want to get it wrong twice.

As you wish, the strengths of the specials have been corrected.  =)

ZombiesAteDiana

I was wondering which other version of KOF would be good to practice with Terry so I can get a bit more fimiliar to his XIII build.

Looknig for Mai and Kyo as well.

Kane317

Quote from: ZombiesAteDiana on November 09, 2010, 01:26:27 AM
I was wondering which other version of KOF would be good to practice with Terry so I can get a bit more fimiliar to his XIII build.

Looknig for Mai and Kyo as well.

I think in this case, it might just be XII's version of him.   Actually I'm quite sure that's the closest.

ZombiesAteDiana

thanks soo much kane i'll get on that and see how it works out (including the other 2).

krazykone123

Rex, I added all of your info to the wiki page

if you need to edit anything go there

MUSOLINI

#43
i was checking the wiki (which looks really good btw, good job). terry's far D it says the move resembles terry's firekick from rb but without the fire effects. 2 things, terry didnt gain this move till the last rb, namely rb2.second, the move never had any fire effects. small tidbits, but its better to have info thats actually correct instead of made up, even if its something minor. ok, moving on, nothing else to see here.

edit: also no discription on close A and B.

last edit: @ mr kof. if you would do this same combo, but the yuri is a little but further from the corner, would tha mean that this combo would also be possible with a power geyser instead of buster wolf? what about ex power geyser into nm, and finishing the combo with a normal rising tackle instead of ex? thanx.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Mr.KOF



last edit: @ mr kof. if you would do this same combo, but the yuri is a little but further from the corner, would tha mean that this combo would also be possible with a power geyser instead of buster wolf? what about ex power geyser into nm, and finishing the combo with a normal rising tackle instead of ex? thanx.
[/quote]

i'm pretty sure ex power geyser does not cancel in NeoMax. Using a power geyser instead of burning knuckle or busterwolf should work pending on screen location. You are forced to use regular rising tackle if you put terry as a 4th or have used a drive cancel with( EX burning knuckle crossup as a 5th character)

eLive.pro|Mr.KOF