Hi
I would like to include HD combos in my game but i dont know exactly how to do it...
I have a terrible execution and i often think that i m wasting my time in training mode..
My main team is Ash, Clark and Benimaru is this order most of the time.
My first problem is that i don t know exactly which HD combo to learn and for which character... Clark dont have effective HD combos , Ash is played first and I did not see easy midscreen HD combos for Benimaru...
I m training a Iori (and Kyo before) but i don t feel confortable with rushers... I play sometimes Ryo mr karate and Saiki...
I thought that my team can be played effectively without HD combos but that is so important in this game and so flashy ^^... I need advices to define reasonable training goals and methods for training maybe... Thanks for helping me
I also think it's mostly going to boil down to practice. HD combos are usually the hardest thing to grasp and do consistently for most players.
Most of what I think Clark might be capable of for HD is like these from his wiki:
-s.D / s.C, [HD] s.C, (Ex) hcb x2+P DM, [MC] Neomax (hcb x2+BD). 745 / 850 damage
-j.D / j.C, s.D / s.C, [HyperDrive], s.D, A Gatling Attack (b~f A), Vulcan Punch (rapid P){3 hits}, [DC] C Gatling x2, Vulcan Punch {1 hit}, [DC] C Gatling, Neomax ~ 750 damage
so either simply cancel from a super into a NM given enough meter, or perfect the timing of drive cancelling Gatling Attack and Vulcan Punch.
You might consider switching up the team order sometimes and putting Clark first; most likely easier to dominate and bait grabs with Clark, leaving Ash to take more HD advantage. And if Ash won't take it, Beni will certainly benefit in the end.
Not sure if this is possible, but possibly look up or try drive cancelling Iaido Kicks (qcf+K) and Raijin Kens (qcf+P) for mid-screen HD comboing. It's probably more difficult to do or master if it's even possible, so don't quote me on its' effectiveness.