im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15
Biggest difference now is that KOF isn't a yearly-updated series anymore, so they can take their time to create a good game every 2 or 3 years (two I'm hoping moreso), but with the next entry being a dream match probably, and the time they can give it to develop, I think we won't have to worry much about the good/bad cycle. I don't believe all of those are bad, but I wasn't always competitive either.
And that poll honestly confirmed what I thought it would; most players like exposure more than anything for a game they like. Learning most things from streams symbolizes that players like to learn things visually over just text (understandable), and they like to judge a game's viablilty/relevance in the FG community from # of/type of streams out there. It would be great, and almost necessary at this point to match the visual teaching that TTT2, AE and Marvel are getting now, in order to get more people. I want to say the difficulty-level of XIII is a weak issue at best now; there's a bigger reward in XIII that you'll get sooner from XIII over some of the popular games (very much my experience/opinion).
I do hope we can give the public exactly what they'd want to play more KOF soon.