Author Topic: KOF 2002UM - B. Mary  (Read 4500 times)

krazykone123

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KOF 2002UM - B. Mary
« on: October 14, 2010, 04:59:33 PM »
Throws:
Victory Nage - close ;bk/ ;fd+ ;c
Head Throw - close ;bk/ ;fd+ ;d

Command Moves:
Hammer Punch - ;bk/ ;fd+ ;a
Double Rolling - ;bk/ ;fd+ ;b

Special Moves:
Spin Fall - ;dn ;df ;fd+ ;a/ ;c
┗M. Spider - ;dn ;df ;fd+ ;a/ ;c
Straight Slicer - ;bk charge  ;fd+ ;b/ ;d
┗Crab Clutch - ;dn ;df ;fd+ ;b/ ;d / Stun Fang - ;dn ;df ;fd+ ;a/ ;c / Spin Heel Attack - ;up+ ;d
Vertical Arrow - ;fd ;dn ;df+ ;b/ ;d
┗M. Snatcher - ;fd ;dn ;df+ ;b/ ;d
M. Reverse Facelock - ;dn ;db ;bk+ ;b
M. Head Buster - ;dn ;db ;bk+ ;d
Real Counter - ;dn ;db ;bk+ ;a/ ;c
┗Real Backdrop - close ;dn ;df ;fd+ ;a/ ;c

Desperation Moves:
M. Dynamite Swing - ;a, ;a, ;fd ;b, ;c
M. Splash Rose - ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a/ ;c
M. Typhoon - close ;fd ;df ;dn ;db ;bk x2+ ;b/ ;d

Super Desperation Moves:
M. Dynamite Swing - ;a, ;a, ;bk ;b, ;c

HSDM:
M. Infinity Rose - ;bk charge  ;fd ;bk ;fd+ ;b + ;d
« Last Edit: February 24, 2015, 03:54:35 AM by desmond_kof »

Nikolai VolKOF

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Re: KOF 2002UM - B. Mary
« Reply #1 on: November 06, 2010, 05:12:12 AM »
Any reason to use stun fang or spin heel attack?

Remxi

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Re: KOF 2002UM - B. Mary
« Reply #2 on: November 06, 2010, 05:36:50 AM »
Stun Fang + Spin Heel follow does more damage than Crab Clutch. It can also be used in BC combos like b~f+D, qcf+A SC to A,A,f/b,B,C (S)DM or b~f+D, qcf+A, dp+B [1 hit] SC to qcf,hcb+C DM. The advantage to Crab Clutch is that it gives much better recovery allowing you to pressure your opponent on wakeup (midscreen only, in the corner Spin Heel will give you plenty of time since you recover right next to them).

Nikolai VolKOF

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Re: KOF 2002UM - B. Mary
« Reply #3 on: November 06, 2010, 06:43:20 AM »
Ah ok, so with meter you can do a super out of stun fang?

Remxi

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Re: KOF 2002UM - B. Mary
« Reply #4 on: November 06, 2010, 07:51:55 AM »
Only in BC mode.

Nikolai VolKOF

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Re: KOF 2002UM - B. Mary
« Reply #5 on: November 06, 2010, 07:54:49 AM »
Ah ok, cool to know mang, thanks.

krazykone123

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Re: KOF 2002UM - B. Mary
« Reply #6 on: December 30, 2010, 06:46:49 PM »
Combos

*j.D, cl.C, b/f+B, b~f+K
*j.D, cl.C, b/f+A, qcb+P~qcf+P
*cr.B, cr.A, A~A~f+B~C
*j.D, cl.C, b/f+B, qcf hcb+P
*j.D, cl.C, b/f+A, hcbx2+K

'''Max Mode'''
*[BC] b/f+A, DM/SDM/HSDM
*j.D, cl.C, b/f+A, (BC run) cl.C, b/f+B, b~f+K~qcf+P, (DC) dp+K, (SC) A~A~b+B~C
*(Corner) j.C/D, cr.C, b/f+A, (BC run) cr.C, b/f+A, b~f+K~qcf+P, (DC) dp+K, qcf hcb+C

rabbit360

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Re: KOF 2002UM - B. Mary
« Reply #7 on: September 30, 2013, 07:30:33 PM »
For those 2 maxmode combos, how do you get stun fang to come out? I always get (DC) spin fall.
 ...b/f+A, (BC run) cr.C, b/f+A, b~f+K~qcf+P, (DC) ...

desmond_kof

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Re: KOF 2002UM - B. Mary
« Reply #8 on: September 30, 2013, 11:32:41 PM »
Try doing b~f+K with heavy kick (D) into qcf+P. Also, instead of doing straight back charge to forward, charge back then do a half circle forward. This post answers it:

http://www.orochinagi.com/forums/viewtopic.php?f=31&t=2540#p59663
"Do not place so much importance on winning. The fight itself has value."

rabbit360

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Re: KOF 2002UM - B. Mary
« Reply #9 on: October 01, 2013, 01:34:48 AM »
Thanks, that did the trick.
 :)