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KOF 2002UM - Nameless

Started by krazykone123, November 07, 2010, 05:05:56 PM

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krazykone123

Throws
Kobushi Kumo - ;bk/ ;fd+ ;c close
Ura Kumo - ;bk/ ;fd+ ;d close

Command Moves
Senkou Ikusa Waza Yukikaze - ;fd+ ;a
Ashi Katana Ikusawaza Shigure  - ;fd+ ;b
Kasanekyaku Ikusawaza Shinonome  - ;df+ ;d

Special Attacks
Chisou Katame Shutou Ikusawaza Sawarabi - ;dn ;df ;fd+ ;a/ ;c
Taikuu Katame shutou Ikusawaza Yoi Tsuki - ;fd ;dn ;df+ ;a/ ;c
Kyoushou Katame Shutou Ikusawaza Amagirikata  - ;dn ;db ;bk+ ;b/ ;d

DM's
Senkou Katame Shutou Ougi Yaku Ootori - ;db ;fd ;df ;dn ;db ;bk ;df+ ;a/ ;c
Kakusan Katame Shutou Ougi Zetsuei - ;db ;fd ;df ;dn ;db ;bk ;df+ ;b/ ;d

SDM's
Kaiten Katatokkan Ougi Rasen - ;dn ;fd ;df+ ;a ;b ;c ;d

HSDM
Saishuu Katame Shutou Higi Rinkou - ;fd ;df ;dn ;db ;bk x2+ ;a ;c

krazykone123

#1
Combos

- st. C, f+B, f+A
- st. C, f+B, dp+P 
- st. C, f+B, db hcb df+P 
- st. C, f+B, d/f/df+ABCD 
- cr. Bx2~3, f+A
- st.D, d/f/df+ABCD 
- (corner BC active) JC, st. C, f+A, dp+C, (DC) qcb+B, (DC) dp+A, (DC) qcb+B, (SC) d/f/df+ABCD
- JC, st. C, f+B, f+A, (BC) f+B, [dp+A, (DC) dp+C, (DC) qcb+B]x2, (DC) dp+A, (DC) dp+C, (SC) d/f/df+ABCD
- st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P
- cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P
- st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) dp+A, (DC) dp+C, df+D, st. D, d/f/df+ABCD
- cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) dp+A, (DC) dp+C, df+D, st. D, d/f/df+ABCD
- st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC), dp+A, (DC) dp+C, df+D, (DC) dp+C, (SC) db hcb df+P, d/f/df+ABCD
- cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC), dp+A, (DC) dp+C, df+D, (DC) dp+C, (SC) db hcb df+P, d/f/df+ABCD

marchefelix

So is Nameless basically another version of K9999?

If so, what are the differences between Nameless and K9999?

jinxhand

Aside from appearance, his moves are basically the same, except all his specials/supers are fire-based and not telekinetic like Tetsuo -err I mean K9999 and the fire animations are all changed. He also has f+b which is a high kick attack that can be used in a combo. His dp+ABCD is easier to do now, and doesn't look organic anymore... His standing D is the same as his far D, and if it hits, dp+ABCD is guaranteed for some hits...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

Gravelneed

Quote from: marchefelix on November 15, 2010, 08:14:37 PM
So is Nameless basically another version of K9999?

If so, what are the differences between Nameless and K9999?

Nameless is much cooler than K9999. More intresting backstory too.

jinxhand

I'm not a fan of his regular stance though... K9999 had him beat in that department... I will agree though, his story is way better...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

krazykone123

Wiki page is done, might add some more stuff but for now it's good enough.

marchefelix

Quote from: Gravelneed on November 25, 2010, 01:12:37 AM
Quote from: marchefelix on November 15, 2010, 08:14:37 PM
So is Nameless basically another version of K9999?

If so, what are the differences between Nameless and K9999?

Nameless is much cooler than K9999. More intresting backstory too.

He has a backstory?

I mean, his only appearence is in 2002UM, a dream match game (thus having no story).

FataCon

Quote from: marchefelix on December 15, 2010, 06:44:37 PM
Quote from: Gravelneed on November 25, 2010, 01:12:37 AM
Quote from: marchefelix on November 15, 2010, 08:14:37 PM
So is Nameless basically another version of K9999?

If so, what are the differences between Nameless and K9999?

Nameless is much cooler than K9999. More intresting backstory too.

He has a backstory?

I mean, his only appearence is in 2002UM, a dream match game (thus having no story).

http://kingoffighters.wikia.com/wiki/Nameless

jinxhand

I noticed his  ;dn ;fd ;df;a ;b ;c ;d is way easier to do than K9999's in OG2k2...
I'm on FightCade!!!
www.soundcloud.com/jinxhand
www.youtube.com/jinxhand

desmond_kof

In this combo:

cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P

I have so much trouble popping that specific part of that combo, a qcf+C either comes out or nothing at all. Anyone have any tips???
"Do not place so much importance on winning. The fight itself has value."

krazykone123

Quote from: jinxhand on December 15, 2010, 08:12:59 PM
I noticed his  ;dn ;fd ;df;a ;b ;c ;d is way easier to do than K9999's in OG2k2...

The inputs the same though?

Quote from: Desmond Delaghetto on December 17, 2010, 10:54:37 PM
In this combo:

cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P

I have so much trouble popping that specific part of that combo, a qcf+C either comes out or nothing at all. Anyone have any tips???

There's a typo in there, my bad

cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P

okay fixed, as for the super cancel you have to buffer the dp during the db/hcb/df+P, you may have to try it in practice mode a few times to get the timing down because it's really awkward.

sibarraz

wow, had lots of problems pulling dp and qcf, almost always I end doing a qcf, instead of a DP


Waifu Material

Dark Chaotix

Quote from: krazykone123 on December 18, 2010, 06:09:25 AM
Quote from: jinxhand on December 15, 2010, 08:12:59 PM
I noticed his  ;dn ;fd ;df;a ;b ;c ;d is way easier to do than K9999's in OG2k2...

The inputs the same though?

Yes it is, but its abit more lenient in execution. You had to be pretty precise in OG 2k2.

Quote from: krazykone123 on December 18, 2010, 06:09:25 AM
Quote from: Desmond Delaghetto on December 17, 2010, 10:54:37 PM
In this combo:

cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P

I have so much trouble popping that specific part of that combo, a qcf+C either comes out or nothing at all. Anyone have any tips???

There's a typo in there, my bad

cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P

okay fixed, as for the super cancel you have to buffer the dp during the db/hcb/df+P, you may have to try it in practice mode a few times to get the timing down because it's really awkward.

There are a few ways to do it, depends on how fast and accurate you are in execution. Either way tho, its still kinda tricky to get regularly.

marchefelix

You know, I actually never had much trouble pulling off  ;dn ;fd ;df;a ;b ;c ;d in the original '02. The moves that required  ;db ;fd ;df ;dn ;db ;bk ;df are another thing, though for some reason I could pull them off doing  ;bk ;db ;dn ;df ;fd x2 and the required button...