I'm about to go into theory/speculation mode followed by statements of hype levels so for those who aren't interested in that sort, carry on.
I was messing around with air command normals in XIII and a thought occurred, Andy currently has a command in his new air drop dn + D in mid air or during kuuhadan. How is the recovery on the drop? Does he have any air normals that can cancel into dn + D? If so can he hop A dn+ D for some fast mixup pressure? If he cancels kuuhadan into the drop on block is he equal in frames? minus? plus (unlikely)? How many? I realized I had all these questions about a single move for a single character that I don't classically go to when looking for mains.
The more I see about this game the more I wanna take it to the lab for hours on end, and take said lab results for human testing. I know we don't have a release date yet but I'mpatiently waiting for the day I can try this gem. I look forward to the small celebrations when testing succeeds, and even the salt when it fails to bring results. And with 50 characters to experiment with I think I'll be happy for a long, long time, even if I'm not fond of some of their designs (No one in particular yet but I don't think I'll resonate with everyone).
TLDR: I really wanna learn this game inside out, and my hype needs an outlet every now and then.