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Athena Asamiya (Arcade Version)

Started by nilcam, July 27, 2010, 04:01:39 AM

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nilcam



Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Command Moves
Phoenix Bomb - ;fd + ;b

Special Moves
Psycho Ball - ;qcb + ;a / ;c *

Psycho Sword - ;dp + ;a/  ;c *

Teleport - ;qcf + ;b / ;d *

Phoenix Arrow - ;qcb ;b / ;d (in air) *

Reflector - ;qcb + ;b / ;d *

Psychic Throw - ;hcf + ;a / ;c (close) +

Desperation Moves
Shining Crystal Bit - ;hcb x2 + ;a / ;c (ground or air) > ;a ;c (for Cancel) *

Neomax
Psycho Medley XIII - ;hcb ;fd ;a ;c

Athena's Wiki entry.

Console changes:
* Phoenix Bomb (from Cancel: f.B) has a different trajectory from arcade version and hits a crouching opponent as a combo from a normal fierce.
* Weak Phoenix Arrow’s (air qcb K) recovery time has been reduced, but it also causes a shorter Hitstun on the opponent.
* EX Psycho Teleport (Ex qcf K) can be canceled with a special or super. The Arcade version only allowed drive canceling at the second half of the move, but it no longer has that limit and it’s also a normal cancel now (doesn’t cost drive meter).
- Standing CD comes out faster.
* Shining Crystal Bit (hcb x2+P) doesn’t move back on execution.

Producer Yamamoto says:
Weak Phoenix Arrow has been balanced so that it can’t be punished with normal moves on a block. Since there’s less worries about it being punished, it should be effective to use it together with her buffed up Phoenix bomb, There’s other changes that Athena users should be happy about, like her standing CD and her Shining Crystal Bit.

Kusanagi-Style

 ;fd ;b crosses up on ducking opponents,  ;b version of phoenix arrow on block you get frame advantage a free  ;dn ;a.

Athena's Shining Crystal super is instant start up. 
KOF XIII: Iori/King/Yuri

SAB-CA


krazykone123

#3
Phoenix Bomb can also be done in the air

Combos
- cr. Bx2, [HD] st. C, f+B, qcb+D, [HDC] qcf+B, dp+A, qcf+B, qcb+A, [dp+C, (HDC) qcf+B, qcb+A]xN, hcbx2+AC

- JD, st. D, [HD] st. C, f+B, qcb+D in air, [HDC] qcb+K, qcb+A, [dp+C (2), (SC)  hcbx2+P]x4, hcbx2+P = 1004 DMG



Judge Fudge

Does anyone at AI play with Athena?  Kind of disappointed with the lack of info about her.

Ash

I've seen a few people dabble with her like 4leaf, but no one uses her much. If I wasn't leaving for vacation for a couple weeks I'd give her a try now that you mention it.

Kane317

Quote from: Ash on October 06, 2010, 01:55:01 AM
I've seen a few people dabble with her like 4leaf, but no one uses her much. If I wasn't leaving for vacation for a couple weeks I'd give her a try now that you mention it.

I messed around with her yesterday on random, seems like she doesn't come to life until HD is activated (kinda like Hwa Jai).

Judge Fudge

Her page on the wiki seems to be pretty full, so at least there are some resources for her.  I was just really considering putting her on my main team since I like her play style in past games and use her as a sub in 98.  Just thought I'd check to see if any of the AI regulars have any kind of experience with her.

t3h mAsTarOth...!

#8
wasn't there this guy that was doing really good with her in the first promotional videos??? Athena in XIII is awesome iirc from those videos... she seems even more fun than her 2k2 version...

also what happened to all the Yuri users??? at first everyone was using her... imo she has like the best hop pressure in XIII thanks to her demon flip and dive...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

krazykone123

Quote from: t3h mAsTarOth...! on October 06, 2010, 07:28:49 AM
wasn't there this guy that was doing really good with her in the first promotional videos??? Athena in XIII is awesome iirc from those videos... she seems even more fun than her 2k2 version...

The person you're looking for is Ganpi

http://www.youtube.com/watch?v=-ptsyT-_vl8

you should also check some of the earlier KCE vs Sister crew videos

Kane317

I just realized that her unblockable psychoball is back, I wonder if Takuma can do it as well.

t3h mAsTarOth...!

WHAT!11!!11!1!!! 97 all over again? lol...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

MUSOLINI

i already said that earlier in the srk thread. but i didnt have a way to conrifm it cause i didnt know he the opponent couldn t block or didnt block. its a damn shame that snkp still makes these mistakes when it was also in 97 and later kofs.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Judge Fudge

I think at this point they're intentionally including it.  It was in both OG 98 and 98 UM as well.  The CPU in UM even uses it, so I guess they just consider it a viable tactic.

MUSOLINI

well compared to the rest fo the gamebreaking stuff, this has always been cool in my book. i used this in 97 and 98 a lot, so its cool imo.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!