Anyone got any Bradly tips? I mainly just poke/jab til I can get an opening, and I harass the opponent with I think it was df+P and b+PK, then just start pressuring them with ducking/slipping strings and feint. I don't really have any particularly damaging combo's down yet.
I used him a bit back in 4 and 4EVO-- not too much in 5, but I was able to hold it down kinda... Anyway, you're best tool aside from P imo is 6P. This opens people up for alot of things, and beats out 2P attempts. You can go into sway/step with this move. If you're good at hit checking, you can follow through with k and knockdown, which you should take advantage of oki at that point. Brad also has 3K, which can go into clinch if it's a counter hit I believe.
There's also 66P+KP, or the other version which I can't remember, but if you can hit check the other one and cause a sideturn. 66P+KP is also safe I believe, and can go into sway. Double check the notation, because I'm not sure if it's changed since 5. I will say this though, with Brad, you're gonna want to pay attention to your stance (open/close stance). This can boost your game overall, from offense to defense, and you'll know what your options are.
@Diavle - Jacky's parry is the only thing he has in terms of reversals. Other than that, he's straight up mixup and rushdown. It's not bad, seeing as he has to do nothing for it to work, which leaves him open to everything else (elbow, knee, throw, etc). You don't want to abuse P just like 2P. It's a great tool, but it's high. It can open up for a 6P hit confirm. On block, elbow attacks are generally safe. You're gonna wanna play it safe vs Jacky until you get the feel of his overall "flow of motion". Basic punch to elbow, and move/attack accordingly while finding a pattern.
Low guard isn't weak at all. There are a ton of lows that lead to NH combos. Both Pai and Lau share 1KK, which is a low to high, and it combos. Pai has a ton of lows, and she even has a great tool that can allow her to go into her low stance (Bokutai). Shun has sweeps in which I believe the first 2 hits combo on NH. Lion was basically built to be a low to mid hitting annoyance, with tons of tricks up his sleeve. Actually, there's so much to the low game, that you can use that to your advantage if you have a character with a low throw, especially if you're good at either training, or using moves that force crouch for a free low throw.
If you want to punish properly (in this case punishing lows), you have several options. You can sidestep and attack accordingly, since some people will still have the urge to attack even after you successfully evaded their initial attack. You could do a basic elbow attack (or a move similar to it i.e. Pai's 6P), or a safe knee attack, in this situation, Eileen's 6P should do the trick. You could also check the frame data out, and depending on the low, find the best punish for that. I'll tell you this though, VF has come along way in letting you know just how unsafe certain moves are. In the past, you had to just know or assume it was unsafe and find out the hard way. Now, you can see with the animation that some moves are unsafe, like Lau's low sweep in his PPP2K string. Keep an eye out for those specific blocked move animations.