You know what I love? When you said "The game would still have zero content, crap netcode, tiny roster with majorly gimped characters." you know what they also call that? Marvel VS Capcom 3. That game has zero content, horrible netcode, and several gimped characters, yet that still goes on.
I don't like MvC3 (Gameplay Reasons), but MvC3 has way more content than 12. It has a full arcade mode with a final boss, a great training mode, a trial mode, challenge modes, the netcode is way better than KOF12, a good sized rooster for a team based fighter, and every single character in the game has a full, functional, complete, moveset with multiple supers. KOF12 has none of that.
How long did you play KOF XII? Just curious. And Garou? That series is dead. It was never a big seller and Mark of the Wolves bombed. And the only reason most people like that game is because it's the most capcom style newer game that SNK made.
1. I played KOF12 for exactly 2 days before I said "Fuck it, this game sucks". Then I went back to playing BlazBlue Calamity Trigger, a way more fun fighting game.
2. Garou may be dead, and never a big seller, but it was one of the few SNK fighters that was widely well received and still loved by many, not to mention it still see's competitive play alongside 98 and 2k2.
3. I don't think it's because the game is "Capcom Style" (Wtf is Capcom style about running, hops, guard cancels, break moves, feint cancels, etc?), but rather because it managed to create a bunch of new cool characters and had great gameplay sub-systems, solid controls, etc.
drawing twenty HD sprites took a long ass time.
Uhhh... KOF12/13's sprites atre not high definition. They never were. They are the same resolution as Guilty Gear X sprites.
Ok, after reading your blunt force stupidity, I think I can answer you.
Anyone that says Capcom's netcode in Marvel OR Street Fighter 4 is decent should have NO say in netcode PERIOD.
Marvel VS Capcom 3 has horrendous netcode. KOF XII's netcode is better than it. That's how bad MvC3's netcode is. It's ass to the ass of the ass by the ass and from the ass. If I could name MvC3's netcode, i would call it Return of Ass. That's how assy it is. Infact let's give it the last name McGee. Assy McGee is the name of Marvel 3s netcode.
You don't like it from a gameplay standpoint? Many other people didn't either. A lot of people call it bare bones. Same as KOF. Same with the netcode. Hell this new version might have a lot more in it. But honestly, the gameplay of MvC3 turns me off so I'm not even going to talk about this. Let's go to your other concerns.
You played a fighting game for two days than say it sucks. How the hell do you get a good feel for a fighting game in two days. How much of the game have you actually learned in those two days of playing KOF XII? Very little. You may have past game experience from previous KOF games and some of that knowledge does transfer over, but not nearly enough as this game is its own entity. You still have all the jumping, the running, the rolling, but you don't know how the grabs work, how the new system makes grabs actually comboable now, how people can do more custom combos, how the charging CD adds a new layer of gameplay that gives even traditionally non comboable characters some form of combo, or the clash system and how it basically makes the projectile game not worth playing. Or the blowback giving you a more risk reward than using a stock and pressing CD in the past. There's completely different elements and I know for sure that you don't know how everything works, the advantages, the disadvantages, the different style of gameplay and all the other fun stuff because you barely even touched the damn thing.
Here let me play Blazblue for two days. I didn't like it. Now the game fucking sucks. Did I give it a fair chance? No. That's exactly what you did. So can I play any fighting game for two days and say it sucks and now it magically sucks? Well according to your logic I sure as hell can.
when I say Capcom style, I meant that Mark of the Wolves was the most like a Capcom Fighting game compared to every other Garou game out there. When you see Capcom fans being asked what SNK fighting game they like, they almost universally say mark of the wolves. Never Real Bout, Never Special, never the original three. It's always Mark of the Wolves.
When I first got KOF 12, disapointed? At first yes. After I got into it, I realized it was a flawed game but still quite fun. Funny thing is that so many people say how simple this game is and that it has nothing compared to past KOF games, but they don't even take any time to learn anything about it and then complain when they lose to Mature, Chin, Goro, Clark or any of the other "incomplete" characters.