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Information for "The King of Fighters '98 UMFE/Billy Kane"
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Basic information
Display title | The King of Fighters '98 UMFE/Billy Kane |
Default sort key | The King of Fighters '98 UMFE/Billy Kane |
Page length (in bytes) | 12,746 |
Namespace ID | 0 |
Page ID | 1750 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Desmond Delaghetto (talk | contribs) |
Date of page creation | 17:14, 14 April 2011 |
Latest editor | Hagel (talk | contribs) |
Date of latest edit | 21:25, 29 March 2023 |
Total number of edits | 64 |
Total number of distinct authors | 8 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Page properties
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Transcluded templates (4) | Templates used on this page: |
Page transcluded on (1) | Template used on this page: |
SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Billy excels at poking with his long-reaching moves. He has good anti-airing options, such as a high counter with extremely quick start up and a simple motion, making it easy to react with, and a decent DP. In addition to this, he is good when he has frame advantage up close, as he has good frame traps, an untechable mash grab, an instant jumping overhead, an excellent crossup, and an unsafe (unless it his late) overhead. His low risk counters are difficult to react to and recover quickly, and can scare the opponent from pressing buttons after a blocked toward A. Billy has a weakness in that his quickest longest pokes have very bad priority: The hurtbox extends further out than the hitbox, meaning he is vulnerable to counter pokes when using these moves. For Billy's pokes, you only get two out of three traits: Speed, range, and a hurtbox that's behind the hitbox. Even some moves that have good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going. Furthermore, his defensive options require heavy commitment and are weak to the options they don't stop, a prime example being to mash 2C with its heavy recovery, against someone who stepped back or rolled, when you were hoping for a jump. With very good execution, he can make two of his moves with the strongest hitboxes and hurtboxes, standing CD and crouching D, be neutral on block and much less vulnerable to rolling. Normally, these moves, while strong, are very negative on block and are susceptible to being rolled. The technique is to cancel to his mashed moves, then either immediately stopping them for better frame data, or letting them rock to catch rolls. Compared to EX Billy, Billy has weaker combos because they don't work form as far away, and in some cases do slightly less damage. On the other hand, Billy has the very low risk counters. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. |