-Happy New Year 2025!
Information for "The King of Fighters '98 UMFE/Clark Still"
Jump to navigation
Jump to search
Basic information
Display title | The King of Fighters '98 UMFE/Clark Still |
Default sort key | The King of Fighters '98 UMFE/Clark Still |
Page length (in bytes) | 12,246 |
Namespace ID | 0 |
Page ID | 1568 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Desmond Delaghetto (talk | contribs) |
Date of page creation | 01:46, 18 March 2011 |
Latest editor | VolcanoShed (talk | contribs) |
Date of latest edit | 18:31, 10 November 2024 |
Total number of edits | 94 |
Total number of distinct authors | 7 |
Recent number of edits (within past 90 days) | 14 |
Recent number of distinct authors | 1 |
Page properties
Magic word (1) |
|
Transcluded templates (4) | Templates used on this page: |
Page transcluded on (1) | Template used on this page: |
SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Clark is the purest grappler in the game (perhaps any game), and as such his whole gameplan revolves around scoring a knockdown and then running his scary strike-throw oki over and over until the opponent is dead. In neutral Clark has to play a solid fundamental game using his decent normals and movement to try and get in on the opponent; he has no real anti-zoning measures, so he has to rely on careful decision-making to close the distance. Once Clark is in, he has an impressive vortex game with a large suite of command grabs and strong normals, where each move he lands will do a solid chunk of damage and lead to a hard knockdown and another mixup situation. Clark requires more mindgames and reads than most other characters, as he always has to be one step ahead to choose the correct measure against the opponent's defensive decisions, but the upside of this is that he is never more than a couple of good guesses away from taking the entire round. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. |