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Information for "The King of Fighters '98 UMFE/Orochi Shermie"

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Display titleThe King of Fighters '98 UMFE/Orochi Shermie
Default sort keyThe King of Fighters '98 UMFE/Orochi Shermie
Page length (in bytes)9,099
Namespace ID0
Page ID1747
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page imageNotationkof.png

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Edit history

Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation16:15, 14 April 2011
Latest editorSurabu! (talk | contribs)
Date of latest edit10:09, 13 March 2024
Total number of edits24
Total number of distinct authors9
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Description

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Article description: (description)
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Orochi Shermie is an unorthodox character that mainly plays a poking and zoning game. The main attraction to Orochi Shermie is her static projectiles that she can place at 4 distances on the screen. These have a lot of active frames, and can make the opponent think twice before going in. Alongside this, her access to a hard knockdown from her air stomp makes them a great option for okizeme. In addition to these, she has a good set of normals, alongside a more direct close-range fireball that helps her control space and stop the opponent from getting in. She also has an aerial stomp move that she can use to change up her aerial trajectory, which also causes a hard knockdown. Her main weaknesses include a lack of a invincible reversal, and that a lot of her stuff doesn't connect well on short crouchers.
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Orochishermie97.gif
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