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Information for "The King of Fighters '98 UMFE/Rugal Bernstein"

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Display titleThe King of Fighters '98 UMFE/Rugal Bernstein
Default sort keyThe King of Fighters '98 UMFE/Rugal Bernstein
Page length (in bytes)16,094
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Page ID349
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page imageKof98 rugal win.png

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Edit history

Page creatorNilcam (talk | contribs)
Date of page creation15:27, 7 October 2010
Latest editorZeBostola (talk | contribs)
Date of latest edit15:37, 31 August 2024
Total number of edits44
Total number of distinct authors12
Recent number of edits (within past 90 days)1
Recent number of distinct authors1

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Description

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Rugal's gameplan is a mix of projectile zoning, poking, and corner pressure. For his zoning, he has a ground-travelling projectile, a big super projectile that he can use to destroy other fireballs, and a fireball reflector move he can use to counterzone as well. He also has a nice selection of big normals poke and control space with. To complement his zoning game, Rugal has a pretty solid DP that works both as a reversal and anti-air. Rugal is unique in that his main combo special will carry the opponent to the corner, so he gets to spend a lot more time with the opponent cornered than other characters. Up close, he has access to some nice low blockstrings, an untechable hold throw, and some good jump-ins. Rugal's main weaknesses are that he doesn't have great buttons to stop hops, and no great air-to-airs either.
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Kof98 rugal win.png
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