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Information for "The King of Fighters '98 UMFE/Terry Bogard"

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Display titleThe King of Fighters '98 UMFE/Terry Bogard
Default sort keyThe King of Fighters '98 UMFE/Terry Bogard
Page length (in bytes)24,860
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Page ID1459
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)
Page imageKof98umfeterrymovelist.png

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Edit history

Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation05:53, 21 February 2011
Latest editorSurabu! (talk | contribs)
Date of latest edit21:35, 13 November 2024
Total number of edits138
Total number of distinct authors11
Recent number of edits (within past 90 days)1
Recent number of distinct authors1

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Terry Bogard has great frame traps, some good special moves that can bully opponents, and great blockstrings that can end in frame advantage, or cause lots of guard gauge damage for an eventual guard crush. He is strong at close and medium ranges. His weakness is that he has no overhead (with the notable exception of an instant jumping one against non small crouchers) and no untechable grab. He can frame trap all day, but against someone who just wants to block, he must eventually guard crush, which he is fortunately great at. He has some easy tools that are immediately effective at beginner levels, but to take him to the advanced stages, he needs some execution to unlock his crazy damage, and to secure and use hard knockdowns midscreen that lead to ambiguous left right mixups, which are his only real way to mix up his opponent.
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