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Information for "The King of Fighters 2002 UM/Ramon"
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Basic information
Display title | The King of Fighters 2002 UM/Ramon |
Default sort key | The King of Fighters 2002 UM/Ramon |
Page length (in bytes) | 26,747 |
Namespace ID | 0 |
Page ID | 653 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | Nilcam (talk | contribs) |
Date of page creation | 00:06, 9 November 2010 |
Latest editor | Franck Frost (talk | contribs) |
Date of latest edit | 20:26, 10 September 2022 |
Total number of edits | 73 |
Total number of distinct authors | 7 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Page properties
Transcluded templates (4) | Templates used on this page: |
Page transcluded on (1) | Template used on this page: |
SEO properties
Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Ramon is a unique mobile grappler who uses his feints and movement options to bait the opponent into making a mistake, then forces onto them an extensive pressure game laden with mixups. The crux of his game lies in the Feint Step, a backwards run which doubles as a free Roman Cancel to all of his cancellable normals. This not only enables him to dart in and out of the opponent's range, but also to give himself plenty of frame advantage to rush in, either choosing from a broad range of highs, lows, crossups and command throws or simply extending his pressure until his opponent cracks. His main weakness is his poor defense, with laggy normals and no dependable reversals forcing him to buckle down and defend well when zipped in. Using KOF's system mechanics and Ramon's own movement options, including Feint Step and a triangle jump, is key to staying out of this spot, and in range to play his unique brand of footsies. Ramon works best on point, as his constant use of feints and ability to pressure is naturally adept at building meter and he can offer high meterless damage and momentum through his microrun combo and strong mixup game. Although he can secure super cancels easily through some of his mixup options, Ramon does worse when the opponent has meter to guard cancel with, forcing him to take big risks in response lest he be on the receiving end of pressure. |
Article image: (image )This attribute controls the content of the og:image element. This image is mostly displayed as a thumbnail on social media. |