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Information for "The King of Fighters XIII/Kyo Kusanagi"

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Display titleThe King of Fighters XIII/Kyo Kusanagi
Default sort keyThe King of Fighters XIII/Kyo Kusanagi
Page length (in bytes)29,310
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Page ID33
Page content languageen - English
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Page imageXIII Kyo Profile.png

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Page creatorNilcam (talk | contribs)
Date of page creation20:57, 8 August 2010
Latest editorFranck Frost (talk | contribs)
Date of latest edit11:35, 25 March 2025
Total number of edits598
Total number of distinct authors21
Recent number of edits (within past 90 days)11
Recent number of distinct authors2

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Kyo is a very noteworthy character with many powerful options to exploit during game play. He is a versatile character who has the tools to zone the opponent and/or rush the opponent down. He can also punish jump-ins very well with his Oniyaki (dp+P), EX Oborogurma (rdp+BD) but can also carry his opponent across the screen with moves such as 75 Shiki (qcf+K) and Oborogurma (rdp+K). His HD combos involve him using most of his moveset to get the most damaging combo out possible whether it's midscreen or in the corner. His play-style tends to be favored by people looking for someone who is flashy but at the same time isn't too difficult to learn. Compared to alternate version NESTS Kyo, this version of Kyo is a bit more reliant on scoring easy hard knockdowns to set up either a safe jump option, a high/low okizeme mix-up or using his j.d+C for some annoying cross-ups. He has stronger long range options using is qcf+P for zoning, and his NeoMax which can punish opponents at full screen. His HD combos are a bit more flashier and juggle-heavy which may require a fair amount of execution to pull off consistently but they are very damaging. His mid-range game both offensively and defensively are somewhat lacking in proper tools and options compared to NESTS Kyo, but long-range and close range potential can still make him a highly valid threat.
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XIII Kyo Profile.png
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