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The King of Fighters XIII/Robert Garcia: Difference between revisions

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[[Image:Robert.png]]
==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Robert_Far_Normals.png]]
'''st. A'''
'''st. A'''
* Chain / Cancellable
* Chain / Cancellable
Line 20: Line 25:
* Hit Detection: High
* Hit Detection: High
* Damage: 70
* Damage: 70
[[Image:Robert_Close_Normals.png]]


'''cl. C'''
'''cl. C'''
Line 33: Line 41:


===Crouching===
===Crouching===
[[Image:Robert_Crouch_Normals.png]]
'''cr. A'''
'''cr. A'''
* Chain / Cancellable
* Chain / Cancellable
Line 55: Line 65:


===Jumping===
===Jumping===
[[Image:Robert_Jump_Normals.png]]
'''j. A'''
'''j. A'''
* Cancellable
* Cancellable
Line 77: Line 89:


===Blowback Attack===
===Blowback Attack===
[[Image:Robert_CD.png]]
'''CD'''
'''CD'''
* Cancellable
* Cancellable
* Hit Detection: High
* Hit Detection: High
* Damage: 75
* Damage: 75
[[Image:Robert_JCD.png]]


'''j. CD'''
'''j. CD'''
Line 86: Line 103:
* Hit Detection: High
* Hit Detection: High
* Damage: 90 (80)
* Damage: 90 (80)
[[Image:Robert_GCCD.png]]


'''GC CD'''
'''GC CD'''
Line 94: Line 114:


==Throw==
==Throw==
'''f/b + C/D = Kubikiri Nage'''
[[Image:Kubikiri_Nage.png]]
 
'''Kubikiri Nage = (b/f+C/D)'''
* Can be broken
* Can be broken
* Hit Detection: Throw
* Hit Detection: Throw
Line 101: Line 123:


==Command Moves==
==Command Moves==
'''f + A = Upper'''
[[Image:Upper.png]]
 
'''Upper = (f+A)'''
* Cancellable
* Cancellable
* Hit Detection: High
* Hit Detection: High
Line 107: Line 131:




'''f + B = Low Kick'''
[[Image:Low_Kick.png]]
 
'''Low Kick = (f+B)'''
* Cancellable
* Cancellable
* Hit Detection: Low
* Hit Detection: Low
Line 113: Line 139:




'''BD (in air) = Ushirogeri'''
[[Image:Ushirogeri.png]]
 
'''Ushirogeri = (B+D)''' in air
* Can't be cancelled
* Can't be cancelled
* Hit Detection: High
* Hit Detection: High
Line 124: Line 152:


==Special Moves==
==Special Moves==
'''qcf + A/C = Ryugekiken (EX)'''
[[Image:Ryugekiken.png]]
 
'''Ryugekiken = (qcf+P)'''  
 
(EX) = qcf+AC
* Super-Cancellable
* Super-Cancellable
* Hit Detection: High
* Hit Detection: High
Line 130: Line 162:




'''dp + A/C = Ryuga (EX)'''
[[Image:Ryuga.png]]
 
'''Ryuga = (dp+P)'''  
 
(EX) = dp+AC
* Drive- / Super-Cancellable
* Drive- / Super-Cancellable
* Hit Detection: High
* Hit Detection: High
Line 136: Line 172:




'''(charge) db, f + B/D = Hienshippukyaku (EX)'''
[[Image:Hienshippukyaku_Robert.png]]
 
'''Hienshippukyaku = (db~f+K)
 
(EX) = db~f+BD
* Drive-Cancellable (D version only)
* Drive-Cancellable (D version only)
* Hit Detection: High
* Hit Detection: High
Line 142: Line 182:




'''qcb + B/D (in air) = Hienryujinkyaku (EX)'''
[[Image:Hienryujinkyaku.png]]
 
'''Hienryujinkyaku = (qcb+K)''' in air  
 
(EX) = qcb+BD in air
* Drive-Cancellable
* Drive-Cancellable
* Hit Detection: High
* Hit Detection: High
Line 148: Line 192:




'''f, b, f + B/D = Geneikyaku (EX)'''
[[Image:Geneikyaku.png]]
 
'''Geneikyaku = (f,b,f+K)'''  
 
(EX) = f,b,f+BD
* Drive- / Super-Cancellable
* Drive- / Super-Cancellable
* Hit Detection: High
* Hit Detection: High
Line 154: Line 202:




'''hcf + D (close) = Ryuren Geneikyaku (EX)'''
[[Image:Ryuren_Geneikyaku.png]]
 
'''Ryuren Geneikyaku = (hcf+K)'''  
 
(EX) = hcf+BD
* Can't be cancelled
* Can't be cancelled
* Hit Detection: Throw
* Hit Detection: Throw
Line 161: Line 213:


==Desperation Moves==
==Desperation Moves==
'''qcf, hcb + A/C = Ryukohranbu (EX)'''
[[Image:Ryukohranbu_Robert.png]]
 
'''Ryukohranbu = (qcf hcb+P)'''  
 
(EX) = qcf hcb+AC
* MAX Cancellable
* MAX Cancellable
* Hit Detection: High
* Hit Detection: High
Line 167: Line 223:




'''f, hcf + A/C = Haohshokoken'''
[[Image:Haohshokoken.png]]
 
'''Haohshokoken = (f,hcf+P)'''
* Hit Detection: High
* Hit Detection: High
* Damage: 200
* Damage: 200
Line 173: Line 231:


==Neomax==
==Neomax==
'''qcf, hcb + BD (ground or air) = Hienshippuryujinkyaku'''
[[Image:Hienshippuryujinkyaku.png]]
 
'''Hienshippuryujinkyaku = (qcb hcf+BD)''' also in air
* Hit Detection: High
* Hit Detection: High
* Damage: 0 x n, 450 (125)
* Damage: 0 x n, 450 (125)
Line 179: Line 239:


==Combos==
==Combos==
===Combos===
 
- j. D, st. C, f+B, f+A, dp+C
- j. D, st. C, f+B, f+A, dp+C


Line 191: Line 251:


- cr. B x2, f+B, hcf+K
- cr. B x2, f+B, hcf+K


===Gauge Consumption===
===Gauge Consumption===
Line 204: Line 265:


- cr. Bx2, f+B, qcf hcb+P
- cr. Bx2, f+B, qcf hcb+P


===HD Combos===
===HD Combos===
Line 211: Line 273:


- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD
- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD
==Miscellaneous==
===Character Sprite===
[[Image:Robert_sprite.gif]]
===Colors===
[[Image:Robert_Colors.png]]
===Other===
[[Image:Robert_Taunt.png]]
Taunt
[[Image:Robert_Other_Animations.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose





Revision as of 05:15, 11 December 2010

File:Robert.png


Normals

Standing

st. A

  • Chain / Cancellable
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 70


cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70 x 2


Crouching

cr. A

  • Chain / Cancellable
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chainable
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75


j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)


GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Kubikiri Nage = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Command Moves

Upper = (f+A)

  • Cancellable
  • Hit Detection: High
  • Damage: 25 x 2


Low Kick = (f+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 45


Ushirogeri = (B+D) in air

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 55


uf against side of screen (1P side) = Triangle Jump

  • No damage


Special Moves

Ryugekiken = (qcf+P)

(EX) = qcf+AC

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 65; EX Damage: 60, 70


Ryuga = (dp+P)

(EX) = dp+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 70 (45); C Damage: 75, 45; EX Damage: 100, 70


Hienshippukyaku = (db~f+K)

(EX) = db~f+BD

  • Drive-Cancellable (D version only)
  • Hit Detection: High
  • B Damage: 70; D Damage: 60 x 2; EX Damage: 70, 80


Hienryujinkyaku = (qcb+K) in air

(EX) = qcb+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 60; EX Damage: 120


Geneikyaku = (f,b,f+K)

(EX) = f,b,f+BD

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 0 x 2, 10 x 13, 135; EX Damage: 0 x 2, 15 x 19, 155


Ryuren Geneikyaku = (hcf+K)

(EX) = hcf+BD

  • Can't be cancelled
  • Hit Detection: Throw
  • Damage: 10 x 3, 130; EX Damage: 10 x 6, 80


Desperation Moves

Ryukohranbu = (qcf hcb+P)

(EX) = qcf hcb+AC

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 0, 10 x 13, 30, 60; EX Damage: 0, 10 x 10, 8 x 18, 10, 50


Haohshokoken = (f,hcf+P)

  • Hit Detection: High
  • Damage: 200


Neomax

Hienshippuryujinkyaku = (qcb hcf+BD) also in air

  • Hit Detection: High
  • Damage: 0 x n, 450 (125)


Combos

- j. D, st. C, f+B, f+A, dp+C

- j. D, st. C, f+B, f+A, db~f+K

- st. C, f+B, hcf+K

- st. C, f+B, dp+C

- cr. B x2, f+B, dp+C

- cr. B x2, f+B, hcf+K


Gauge Consumption

- j. D, st. C, f+B, f+A, dp+C, (DC) qcf+P

- j. D, st. C, f+B, f+A, dp+C, (DC) f b f+K

- j. D, st. C, f+B, f+A, dp+C, (DC) qcf hcb+P

- st. C, f+B, hcf+BD, f b f+K, (DC) dp+P

- st. C, f+B, hcf+BD, f b f+K, (SC) qcf hcb+P

- cr. Bx2, f+B, qcf hcb+P


HD Combos

- st. C, f+B, f+A [HD], st. C, f+B, qcf hcb+BD

- st. C, f+B, f+A [HD] st. C, f+B, f+A, hcf+BD, f b f + BD (HDC) qcf hcb+BD

- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD


Miscellaneous

Character Sprite

File:Robert sprite.gif

Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=C299OL3EB8k

Combo Video by Mr. KOF

http://www.youtube.com/watch?v=abPgB9ZAzIU