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The King of Fighters XIII/Robert Garcia: Difference between revisions
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[[Image:Robert.png]] | |||
==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
[[Image:Robert_Far_Normals.png]] | |||
'''st. A''' | '''st. A''' | ||
* Chain / Cancellable | * Chain / Cancellable | ||
Line 20: | Line 25: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 70 | * Damage: 70 | ||
[[Image:Robert_Close_Normals.png]] | |||
'''cl. C''' | '''cl. C''' | ||
Line 33: | Line 41: | ||
===Crouching=== | ===Crouching=== | ||
[[Image:Robert_Crouch_Normals.png]] | |||
'''cr. A''' | '''cr. A''' | ||
* Chain / Cancellable | * Chain / Cancellable | ||
Line 55: | Line 65: | ||
===Jumping=== | ===Jumping=== | ||
[[Image:Robert_Jump_Normals.png]] | |||
'''j. A''' | '''j. A''' | ||
* Cancellable | * Cancellable | ||
Line 77: | Line 89: | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
[[Image:Robert_CD.png]] | |||
'''CD''' | '''CD''' | ||
* Cancellable | * Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 75 | * Damage: 75 | ||
[[Image:Robert_JCD.png]] | |||
'''j. CD''' | '''j. CD''' | ||
Line 86: | Line 103: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 90 (80) | * Damage: 90 (80) | ||
[[Image:Robert_GCCD.png]] | |||
'''GC CD''' | '''GC CD''' | ||
Line 94: | Line 114: | ||
==Throw== | ==Throw== | ||
'''f | [[Image:Kubikiri_Nage.png]] | ||
'''Kubikiri Nage = (b/f+C/D)''' | |||
* Can be broken | * Can be broken | ||
* Hit Detection: Throw | * Hit Detection: Throw | ||
Line 101: | Line 123: | ||
==Command Moves== | ==Command Moves== | ||
'''f + A | [[Image:Upper.png]] | ||
'''Upper = (f+A)''' | |||
* Cancellable | * Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
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'''f + B | [[Image:Low_Kick.png]] | ||
'''Low Kick = (f+B)''' | |||
* Cancellable | * Cancellable | ||
* Hit Detection: Low | * Hit Detection: Low | ||
Line 113: | Line 139: | ||
''' | [[Image:Ushirogeri.png]] | ||
'''Ushirogeri = (B+D)''' in air | |||
* Can't be cancelled | * Can't be cancelled | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 124: | Line 152: | ||
==Special Moves== | ==Special Moves== | ||
'''qcf + | [[Image:Ryugekiken.png]] | ||
'''Ryugekiken = (qcf+P)''' | |||
(EX) = qcf+AC | |||
* Super-Cancellable | * Super-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 130: | Line 162: | ||
'''dp + | [[Image:Ryuga.png]] | ||
'''Ryuga = (dp+P)''' | |||
(EX) = dp+AC | |||
* Drive- / Super-Cancellable | * Drive- / Super-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
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'''( | [[Image:Hienshippukyaku_Robert.png]] | ||
'''Hienshippukyaku = (db~f+K) | |||
(EX) = db~f+BD | |||
* Drive-Cancellable (D version only) | * Drive-Cancellable (D version only) | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 142: | Line 182: | ||
'''qcb + | [[Image:Hienryujinkyaku.png]] | ||
'''Hienryujinkyaku = (qcb+K)''' in air | |||
(EX) = qcb+BD in air | |||
* Drive-Cancellable | * Drive-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 148: | Line 192: | ||
'''f, b, f + | [[Image:Geneikyaku.png]] | ||
'''Geneikyaku = (f,b,f+K)''' | |||
(EX) = f,b,f+BD | |||
* Drive- / Super-Cancellable | * Drive- / Super-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 154: | Line 202: | ||
''' | [[Image:Ryuren_Geneikyaku.png]] | ||
'''Ryuren Geneikyaku = (hcf+K)''' | |||
(EX) = hcf+BD | |||
* Can't be cancelled | * Can't be cancelled | ||
* Hit Detection: Throw | * Hit Detection: Throw | ||
Line 161: | Line 213: | ||
==Desperation Moves== | ==Desperation Moves== | ||
'''qcf | [[Image:Ryukohranbu_Robert.png]] | ||
'''Ryukohranbu = (qcf hcb+P)''' | |||
(EX) = qcf hcb+AC | |||
* MAX Cancellable | * MAX Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 167: | Line 223: | ||
'''f, hcf + | [[Image:Haohshokoken.png]] | ||
'''Haohshokoken = (f,hcf+P)''' | |||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 200 | * Damage: 200 | ||
Line 173: | Line 231: | ||
==Neomax== | ==Neomax== | ||
''' | [[Image:Hienshippuryujinkyaku.png]] | ||
'''Hienshippuryujinkyaku = (qcb hcf+BD)''' also in air | |||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 0 x n, 450 (125) | * Damage: 0 x n, 450 (125) | ||
Line 179: | Line 239: | ||
==Combos== | ==Combos== | ||
- j. D, st. C, f+B, f+A, dp+C | - j. D, st. C, f+B, f+A, dp+C | ||
Line 191: | Line 251: | ||
- cr. B x2, f+B, hcf+K | - cr. B x2, f+B, hcf+K | ||
===Gauge Consumption=== | ===Gauge Consumption=== | ||
Line 204: | Line 265: | ||
- cr. Bx2, f+B, qcf hcb+P | - cr. Bx2, f+B, qcf hcb+P | ||
===HD Combos=== | ===HD Combos=== | ||
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- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD | - j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD | ||
==Miscellaneous== | |||
===Character Sprite=== | |||
[[Image:Robert_sprite.gif]] | |||
===Colors=== | |||
[[Image:Robert_Colors.png]] | |||
===Other=== | |||
[[Image:Robert_Taunt.png]] | |||
Taunt | |||
[[Image:Robert_Other_Animations.png]] | |||
'''First Row:''' Standing/Crouching/Evasive Roll | |||
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll | |||
'''Third Row:''' Running/Back Step/Throw Break | |||
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush | |||
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation | |||
'''Last Row:''' Win Pose/Knock Out/Time Up Pose | |||
Revision as of 05:15, 11 December 2010
Normals
Standing
st. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 70
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70 x 2
Crouching
cr. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Kubikiri Nage = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
Upper = (f+A)
- Cancellable
- Hit Detection: High
- Damage: 25 x 2
Low Kick = (f+B)
- Cancellable
- Hit Detection: Low
- Damage: 45
Ushirogeri = (B+D) in air
- Can't be cancelled
- Hit Detection: High
- Damage: 55
uf against side of screen (1P side) = Triangle Jump
- No damage
Special Moves
Ryugekiken = (qcf+P)
(EX) = qcf+AC
- Super-Cancellable
- Hit Detection: High
- Damage: 65; EX Damage: 60, 70
Ryuga = (dp+P)
(EX) = dp+AC
- Drive- / Super-Cancellable
- Hit Detection: High
- A Damage: 70 (45); C Damage: 75, 45; EX Damage: 100, 70
Hienshippukyaku = (db~f+K)
(EX) = db~f+BD
- Drive-Cancellable (D version only)
- Hit Detection: High
- B Damage: 70; D Damage: 60 x 2; EX Damage: 70, 80
Hienryujinkyaku = (qcb+K) in air
(EX) = qcb+BD in air
- Drive-Cancellable
- Hit Detection: High
- Damage: 60; EX Damage: 120
Geneikyaku = (f,b,f+K)
(EX) = f,b,f+BD
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 0 x 2, 10 x 13, 135; EX Damage: 0 x 2, 15 x 19, 155
Ryuren Geneikyaku = (hcf+K)
(EX) = hcf+BD
- Can't be cancelled
- Hit Detection: Throw
- Damage: 10 x 3, 130; EX Damage: 10 x 6, 80
Desperation Moves
Ryukohranbu = (qcf hcb+P)
(EX) = qcf hcb+AC
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 10 x 13, 30, 60; EX Damage: 0, 10 x 10, 8 x 18, 10, 50
Haohshokoken = (f,hcf+P)
- Hit Detection: High
- Damage: 200
Neomax
Hienshippuryujinkyaku = (qcb hcf+BD) also in air
- Hit Detection: High
- Damage: 0 x n, 450 (125)
Combos
- j. D, st. C, f+B, f+A, dp+C
- j. D, st. C, f+B, f+A, db~f+K
- st. C, f+B, hcf+K
- st. C, f+B, dp+C
- cr. B x2, f+B, dp+C
- cr. B x2, f+B, hcf+K
Gauge Consumption
- j. D, st. C, f+B, f+A, dp+C, (DC) qcf+P
- j. D, st. C, f+B, f+A, dp+C, (DC) f b f+K
- j. D, st. C, f+B, f+A, dp+C, (DC) qcf hcb+P
- st. C, f+B, hcf+BD, f b f+K, (DC) dp+P
- st. C, f+B, hcf+BD, f b f+K, (SC) qcf hcb+P
- cr. Bx2, f+B, qcf hcb+P
HD Combos
- st. C, f+B, f+A [HD], st. C, f+B, qcf hcb+BD
- st. C, f+B, f+A [HD] st. C, f+B, f+A, hcf+BD, f b f + BD (HDC) qcf hcb+BD
- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference
http://www.youtube.com/watch?v=C299OL3EB8k
Combo Video by Mr. KOF